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janorszulik.bsky.social
@janorszulik.bsky.social
Developer of #Precursor.
Working on some general bug fixes, some control unification (all scenes including research screen controllable with movement keybinds, etc).

#Precrusor #gamedev #indiedev
November 8, 2025 at 5:19 PM
Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions.

#Precursor #gamedev #indiedev
October 23, 2025 at 7:40 PM
Guess even Tier 1 U.S. patrols mean business. I just wanted to get some observation data in peace.

#Precursor #gamedev #indiegame
October 18, 2025 at 12:35 PM
Bradley platoon ran into an unexpected encounter.

#Precursor #pixelart #screenshotsaturday
October 11, 2025 at 4:00 PM
Two Stryker variants doing their job.

Now please excuse me while I get ready for some BF6.

#Precursor #pixelart #gamedev
October 10, 2025 at 10:19 AM
Some Patriots might come in handy during an Alien Invasion... so, Patriots!

#Precursor #gamedev #pixelart
October 9, 2025 at 10:48 AM
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.

#Precursor #screenshotsaturday #gamedev
October 4, 2025 at 6:18 PM
Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.

#Precursor #pixelart #indiegame
October 3, 2025 at 12:30 AM
I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime.

Note: this hull shouldn't be able to pick up vehicle of this weight/size.

#pixelart #indiegame #Precursor
September 26, 2025 at 3:37 PM
Lot of work on mission system done - functionality, QoL, Gui. Short vid:

#pixelart #gui #precursor #indiegame
September 23, 2025 at 7:17 PM
September 23, 2025 at 2:49 AM
September 20, 2025 at 2:25 PM
September 14, 2025 at 7:16 AM
All vehicles now support full armor and module simulation. Unlike complex vehicles, modules don't provide specific functionality and aren’t destructible. They mainly act as weak points for armor pen projectiles, more than enough for this context.

#Indiegame #pixelart
September 13, 2025 at 10:54 PM
Alright, asset pipeline now supports modules and directional armor values even for simple vehicles.

#Precursor #gamedev #indiedev #TechArt
September 4, 2025 at 8:43 PM
Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.

#Precursor #gamedev #vfx #screenshotsaturday
August 30, 2025 at 1:10 PM
Even identical firing modes can have different subtypes. Rapid fire pulse trades range & control for higher DPS and tracking. They also scale differently.

#Precursor #gamedev #indiegame
August 29, 2025 at 1:25 PM
Emitter crafting, holographic previews for modules, pinnable interactive tooltips, variable firing mode configurations, emitter stat scaling.

#Precursor #indiedev #pixelart
August 26, 2025 at 2:51 PM
Updated equipment widget to properly reflect changes after decoupling modules from hull segments.

#Precursor #gamedev #indiedev
July 24, 2025 at 5:18 PM
Crucible, modular material processing facility.

#Precursor #pixelart #indiedev #gamedev
July 13, 2025 at 9:56 PM
Decided to move "Control Tower" underground, now "The Spine". Meaning whole player base is going to be underground, which makes more sense and also looks better.

#Precursor #Pixelart #indiedev
June 4, 2025 at 11:56 AM
Just a minor one evening thing (including some relevant optimization). Scanners can now be used to highlight humans.

#Precursor #indiegame #IndieDev
May 27, 2025 at 6:01 PM
Taking look at larger zone size, generator isn't completely adjusted to it (among other things) but generally I like it.

#Precursor #indiegame #pixelart
May 26, 2025 at 12:30 PM
Points of interests can now be scanned, which unlocks them as Zone Features (which feeds into passive missions system) and adds them to Catalogue (research and exploration systems).

#Precursor #indiegames #pixelart
May 25, 2025 at 8:51 AM
Some wreckyards variants, I might improve variations further when I have some spare auxiliary buildings but for now this will do.

#pixelart #indiegame #gamedev
May 21, 2025 at 1:05 AM