Jampley Dev - Gravity Storm IS OUT!
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jampleydev.bsky.social
Jampley Dev - Gravity Storm IS OUT!
@jampleydev.bsky.social
Me making some concept art for games I'll probably never make.

#pixart #gamedev #indiegame
November 5, 2025 at 4:23 PM
November 3, 2025 at 4:42 PM
I just replayed Castlevania Aria of Sorrow

Better than I remember, awesome level design, metroidvania goodness. Stealing any enemy soul to gain their powers is so much fun.

Maybe not long enough to let you make full use of all abilities, GBA hindered the graphics a bit.

Amazing game!
November 3, 2025 at 3:05 PM
One image, one game, Gravity Storm

#Screenshotsaturday #indiegame #gamedev
November 1, 2025 at 12:14 PM
Thank you everyone who made fanart for my game Gravity Storm.

In this video you can see both my own art and the fanart people made. Gravity Storm is available on Steam.

Some of the artists: @yelahjae.bsky.social @thegreatgatsby0901.bsky.social @pd-cgt.bsky.social

#indiegame #gamedev #gamemaker
October 12, 2025 at 5:47 PM
I just replayed Super Metroid.

Although I really like the game, the floaty jump and its tendecy to hide stuff, barely explain mechanics and expect you to guess what to do like fortune teller really bothers me.

However, it's an awesome, atmospheric, mechanically deep and flexible game.
October 12, 2025 at 3:16 AM
I was about to do so, but then I read this and I was like, "does it even work if you are not even on twitter?"
October 11, 2025 at 1:00 AM
Steam says that Gravity Storm reviews are "very positive". 😎

#GravityStorm #indiegame #gamedev
October 6, 2025 at 6:01 PM
How normal do you think it is that 21 days after release I have sold 64 copies and my game has 1,002 wishlists?

For some more context, on release #GravityStorm had 700 wishlists.

#indiegame #steam
September 26, 2025 at 11:20 PM
September 25, 2025 at 5:58 PM
When you open the game, you'll be added to the leaderboard.
September 23, 2025 at 10:05 PM
All the Ways to Kill This Jerk #GravityStorm

Some people really struggle with this specific enemy

Tags: #indiegame / #gamedev / #gamemaker / #platformer
September 17, 2025 at 6:01 PM
September 16, 2025 at 7:19 PM
September 14, 2025 at 5:51 PM
First Week of Release of Gravity Storm.

47 sales, better than nothing. It released with 700 wishlists, and now it has 911; that was unexpected. The wishlist to sale conversion is pretty bad. Zero sales on itchio.

It got 10 reviews yesterday, so sales might pick up.

#indiegame
September 12, 2025 at 2:34 PM
#GravityStorm FINALLY HIT 10 REVIEWS!!!

But still the more reviews, the the better; keep playing, keep reviewing!

#indiegame / #Gamemaker
September 11, 2025 at 6:19 PM
I need some reviews, guys. 😢
#GravityStorm / #Indiegame
September 7, 2025 at 9:19 PM
Jumping, dashing and Flipping.

#gravitystorm / #indiegame / #gamemaker / #gamedev
September 7, 2025 at 12:51 PM
Gravity Storm - First Mission is FINALLY OUt!!!

Leave a Like, comment, repost, get the game, and most importantly, HAVE FUN!

Tags: #indiegame / #GravityStorm / #indiedev / #GameMaker / #platformer
September 5, 2025 at 4:13 PM
#GravityStorm Releases in 1 DAY

Price: 7 dollars on Steam and Itchio

Genre: action platformer, arcade.

Modes: story mode (time attack and score attack), custom mode, boss rush, illustrations.

Future Updates: Soundtrack, leaderboards, enemy bestiary, playable epilogue etc.

#indiegame
September 4, 2025 at 2:36 PM
Gravity Storm Demo is back on the front page of GXgames with over 500,000 browser plays!

#GravityStorm the full game releases in september 5th on Steam and Itchio

Thanks
@gx.games

#indiegame / #gamedev
September 3, 2025 at 3:10 PM
Gravity Storm Releases in 2 DAYS

#indiegame / #GravityStorm / #gamemaker / #gamedev
September 3, 2025 at 1:49 PM
Gravity Storm Releases in 3 DAYS

On steam and itchio

#indiegame / #GravityStorm / #screenshots / #gamedev
September 2, 2025 at 6:17 PM
Fun fact, the only reason my character in Gravity Storm is green and orange is because I was playing a lot of ZeroRanger when I first started making my game, originally it was gonna be red and blue hehe.
September 1, 2025 at 6:34 PM