Jace Gaming
jacegamingstudio.bsky.social
Jace Gaming
@jacegamingstudio.bsky.social
🎮 4-person indie game studio. Developing Spot-the-Anomaly game "A Minute of Your Time." Follow our journey!
Early implementation of the main menu for A Minute of Your Time in Unreal

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November 28, 2025 at 8:11 PM
Early HUD implementation for A Minute of Your Time. Still lots of placeholders, but the foundations of the player interface are coming together in Unreal.

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November 26, 2025 at 9:29 PM
Mission 1 of A Minute of Your Time is taking shape — from concept art to blockout to adding details.

The world is starting to form, one layer at a time!

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November 21, 2025 at 8:27 PM
Here’s a look at how the Time Loom went from early concept art to a 3D model.

One piece at a time, the world of A Minute of Your Time keeps taking shape. ⏳

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November 19, 2025 at 6:49 PM
Early level blockouts for A Minute of Your Time are taking shape in Unreal Engine ⏳

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November 14, 2025 at 9:56 PM
Two new glimpses into the world of A Minute of Your Time ⏳

The Time Loom, found within T.A.C.O. Headquarters — and the Stone Arch, a key structure from Mission 3.

Their purpose? That’s classified… for now. 👀

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November 12, 2025 at 9:39 PM
A peek at early HUD concepts for A Minute of Your Time ⏳

These 4 versions explore how players will receive data, track anomalies, and manage the missions.

Look closely — you might spot a few hints about the mechanics we’re building. 👀

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November 7, 2025 at 6:21 PM
Here’s an early look at concept art from A Minute of Your Time ⏳

Welcome to T.A.C.O. Headquarters — the central hub where agents receive their missions.

Alongside it, you’ll see early layouts for the first three assignments.

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November 5, 2025 at 9:09 PM
We're excited to announce our first game is officially in development! 🎮

It's called A Minute of Your Time — and it's a first-person Spot-the-Anomaly puzzle game with story, mystery, and multiple endings.

Follow for dev updates ⏳

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October 29, 2025 at 2:34 PM
Now that you’ve met the JACE team — here’s our origin story:
It all started with a 10-day Game Jam and a project called Tomb Service.
Our experience inspired us to create JACE.

Try Tomb Service for free 👉 ofilos.itch.io/tomb-service

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October 24, 2025 at 7:39 PM
Meet J — JACE's programmer. ⚙️
J's the one who takes ideas and turns them into playable concepts in Unreal Engine. Every system, every spark of imagination — brought to life through code.
Stay tuned for game announcement soon 🌍
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October 22, 2025 at 1:02 PM
🎮 Meet A — the Game Designer at the helm of JACE.

A is the bridge between vision and reality, keeping visuals, mechanics, and player experience in sync.

Follow along as it all merges into the Standard Thread.

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October 17, 2025 at 2:23 PM
Meet C — the Level Designer bringing JACE’s visions to life.

C builds spaces that tell stories, guiding players through worlds that unfold with every decision and detail.

Every great journey starts with one level. 🌍

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October 15, 2025 at 2:40 PM
🎶 Meet the JACE team: “E” 🤓
E creates the music, sound effects, and voice acting that will bring our world to life.
E also handles social media and marketing — so if you’re seeing this, hey, that’s me 👋 Stay tuned for music and sound! 🎧

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October 10, 2025 at 6:12 PM
Hi Bluesky! We’re JACE Gaming Studio—a new 4-person indie team creating our very first game together.
Follow along and be part of our journey from the start! 🎮 #indiegame #indiegamedev #gamedev #gamedevelopment #gamedesign
October 3, 2025 at 2:56 PM