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iy0yi.bsky.social
iy0yi
@iy0yi.bsky.social
testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching
June 25, 2025 at 5:34 PM
Working on a new wrinkle system : )
#shader #glsl #raymarching
June 19, 2025 at 1:29 PM
elongated all axes.
#shader #glsl #raymarching
June 15, 2025 at 4:48 PM
clamp vs smoothclamp in sdCapsule().
#shader #glsl #raymarching
June 15, 2025 at 4:38 PM
I've just released a simple Obsidian plugin to preview GLSL shader.
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
June 7, 2025 at 11:05 PM
"Baby Born 001" by iY0Yi:
www.shadertoy.com/view/3lt3z8

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
June 6, 2025 at 1:44 PM
"Baby Head" by iY0Yi:
www.shadertoy.com/view/3scSzM

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
June 6, 2025 at 1:14 PM
2D cross-section shader of my last shadertoy.

"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
June 6, 2025 at 12:47 PM
Finally, polished the shadow quality and added fake bounce lighting.
www.shadertoy.com/view/tccXDH
#glsl #raymarching #shadertoy
June 5, 2025 at 3:21 PM
modified to avoid the sphere grid.
June 4, 2025 at 4:04 PM
June 4, 2025 at 3:29 PM
blackle's neighbor cell technique in limited repetition.
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s
#glsl #raymarching #ShaderBoy #iy0yi_blf
June 3, 2025 at 4:55 PM
Attempting generize @suricrasia's "gated_domain" function.
#glsl #raymarching #ShaderBoy
June 1, 2025 at 7:27 AM
my new shoe...
#ShaderBoy #iy0yi_blf
May 30, 2025 at 6:51 PM