iy0yi
banner
iy0yi.bsky.social
iy0yi
@iy0yi.bsky.social
November 18, 2025 at 1:07 PM
July 10, 2025 at 9:09 AM
Also designed logos for all of the Ernst family.
( Not that I have any use for them, tho lol )
July 3, 2025 at 2:54 PM
Designed the logo for my new text editor.
ofc, the motif of the logo is raymarching :)
July 3, 2025 at 2:21 PM
testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching
June 25, 2025 at 5:34 PM
done! need refactoring, tho.
June 19, 2025 at 3:52 PM
Recently, I realized that we can override the built-in functions of GLSL by using #define macro.
#glsl #shader
June 19, 2025 at 3:45 PM
Working on a new wrinkle system : )
#shader #glsl #raymarching
June 19, 2025 at 1:29 PM
In Shadertoy, threads of comments are an alternative fun content. I wish I could have a view mode that shows comments as the main content. It's just a random thought, tho.
June 18, 2025 at 5:08 AM
elongated all axes.
#shader #glsl #raymarching
June 15, 2025 at 4:48 PM
clamp vs smoothclamp in sdCapsule().
#shader #glsl #raymarching
June 15, 2025 at 4:38 PM
I've just released a simple Obsidian plugin to preview GLSL shader.
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
June 7, 2025 at 11:05 PM
"Baby Born 001" by iY0Yi:
www.shadertoy.com/view/3lt3z8

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
June 6, 2025 at 1:44 PM
"Baby Head" by iY0Yi:
www.shadertoy.com/view/3scSzM

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
June 6, 2025 at 1:14 PM
2D cross-section shader of my last shadertoy.

"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
June 6, 2025 at 12:47 PM
Finally, polished the shadow quality and added fake bounce lighting.
www.shadertoy.com/view/tccXDH
#glsl #raymarching #shadertoy
June 5, 2025 at 3:21 PM
improved shading a bit.
June 5, 2025 at 5:45 AM
modified to avoid the sphere grid.
June 4, 2025 at 4:04 PM
June 4, 2025 at 3:29 PM
June 4, 2025 at 3:27 PM
almost the same.
This is:
2d sdf bounding volume +
repetition with the neighbor cell technique.

faster and glitchless is ok for now.
(not exact, tho.)
I'll go with this.
June 3, 2025 at 6:26 PM
The wrong way...
June 3, 2025 at 5:42 PM
blackle's neighbor cell technique in limited repetition.
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s
#glsl #raymarching #ShaderBoy #iy0yi_blf
June 3, 2025 at 4:55 PM
Attempting generize @suricrasia's "gated_domain" function.
#glsl #raymarching #ShaderBoy
June 1, 2025 at 7:27 AM
my new shoe...
#ShaderBoy #iy0yi_blf
May 30, 2025 at 6:51 PM