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iy0yi.bsky.social
iy0yi
@iy0yi.bsky.social
November 18, 2025 at 1:07 PM
July 10, 2025 at 9:09 AM
Designed the logo for my new text editor.
ofc, the motif of the logo is raymarching :)
July 3, 2025 at 2:21 PM
📌 For Shadertoy users:
I made a bookmarklet that lets you quickly insert a respectful warning comment when reporting shaders that are public forks without meaningful changes.
gist.github.com/iY0Yi/c96aa7...
Feel free to edit the comment text to suit your tone or preferences.
June 26, 2025 at 4:47 PM
testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching
June 25, 2025 at 5:34 PM
ANGLE compiles this without errors.
uv.x += (uv.x, 0.5);
uv.x += (uv.y, 0.5);
Not meaningful, tho.
shader-playground.timjones.io/164cb9ff50f1...
Shader Playground
shader-playground.timjones.io
June 20, 2025 at 6:33 AM
Recently, I realized that we can override the built-in functions of GLSL by using #define macro.
#glsl #shader
June 19, 2025 at 3:45 PM
Working on a new wrinkle system : )
#shader #glsl #raymarching
June 19, 2025 at 1:29 PM
The fork feature in Shadertoy doesn't look to work great.
It helps scam/bot users...
I hate that smart people are scammed by them.
So irritating...
June 18, 2025 at 10:40 AM
In Shadertoy, threads of comments are an alternative fun content. I wish I could have a view mode that shows comments as the main content. It's just a random thought, tho.
June 18, 2025 at 5:08 AM
clamp vs smoothclamp in sdCapsule().
#shader #glsl #raymarching
June 15, 2025 at 4:38 PM
I've just released a simple Obsidian plugin to preview GLSL shader.
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
June 7, 2025 at 11:05 PM
I searched my private shaders to do the cross-section,
and I found those eternal-wip baby series for the first time in a while.
So, just released them.
June 6, 2025 at 1:56 PM
"Baby Born 001" by iY0Yi:
www.shadertoy.com/view/3lt3z8

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
June 6, 2025 at 1:44 PM
"Baby Head" by iY0Yi:
www.shadertoy.com/view/3scSzM

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
June 6, 2025 at 1:14 PM
2D cross-section shader of my last shadertoy.

"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
June 6, 2025 at 12:47 PM
I bought some art books as my next birthday present.
It's been a long time since I bought art books.
Im looking forward to it : )
June 5, 2025 at 6:54 PM
June 4, 2025 at 3:27 PM
blackle's neighbor cell technique in limited repetition.
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s
#glsl #raymarching #ShaderBoy #iy0yi_blf
June 3, 2025 at 4:55 PM
Attempting generize @suricrasia's "gated_domain" function.
#glsl #raymarching #ShaderBoy
June 1, 2025 at 7:27 AM
my new shoe...
#ShaderBoy #iy0yi_blf
May 30, 2025 at 6:51 PM
Reposted by iy0yi
iq's Interview video Shadertoy part.
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.
Painting with Math | Inigo Quilez
YouTube video by Wookash Podcast
youtu.be
May 30, 2025 at 5:44 AM
iq's Interview video Shadertoy part.
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.
Painting with Math | Inigo Quilez
YouTube video by Wookash Podcast
youtu.be
May 30, 2025 at 5:44 AM
Bought the ticket!
May 28, 2025 at 4:37 PM