ofc, the motif of the logo is raymarching :)
ofc, the motif of the logo is raymarching :)
I made a bookmarklet that lets you quickly insert a respectful warning comment when reporting shaders that are public forks without meaningful changes.
gist.github.com/iY0Yi/c96aa7...
Feel free to edit the comment text to suit your tone or preferences.
I made a bookmarklet that lets you quickly insert a respectful warning comment when reporting shaders that are public forks without meaningful changes.
gist.github.com/iY0Yi/c96aa7...
Feel free to edit the comment text to suit your tone or preferences.
uv.x += (uv.x, 0.5);
uv.x += (uv.y, 0.5);
Not meaningful, tho.
shader-playground.timjones.io/164cb9ff50f1...
uv.x += (uv.x, 0.5);
uv.x += (uv.y, 0.5);
Not meaningful, tho.
shader-playground.timjones.io/164cb9ff50f1...
It helps scam/bot users...
I hate that smart people are scammed by them.
So irritating...
It helps scam/bot users...
I hate that smart people are scammed by them.
So irritating...
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader
and I found those eternal-wip baby series for the first time in a while.
So, just released them.
and I found those eternal-wip baby series for the first time in a while.
So, just released them.
www.shadertoy.com/view/3lt3z8
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
www.shadertoy.com/view/3lt3z8
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip
www.shadertoy.com/view/3scSzM
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
www.shadertoy.com/view/3scSzM
Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip
"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching
It's been a long time since I bought art books.
Im looking forward to it : )
It's been a long time since I bought art books.
Im looking forward to it : )
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s
#glsl #raymarching #ShaderBoy #iy0yi_blf
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s
#glsl #raymarching #ShaderBoy #iy0yi_blf
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.
youtu.be/F1ax1iJTHFs?...
• The origins of Shadertoy
• iq vs web technology (2013)
• Daily improvements/maintenance, such as spam prevention
• How he still enjoys it every day
told for about 18 minutes,
and the content deepens your love for #Shadertoy.