Play the demo here: https://jevinlevin.itch.io/magical-mining-demo
indiegamestud.io
Heres a showcase of how quickly new caves can now be generated:
#indiedev #Unity #gamedev #programming
Heres a showcase of how quickly new caves can now be generated:
#indiedev #Unity #gamedev #programming
#indiedev #Unity #Blockbench #pixelart
#indiedev #Unity #Blockbench #pixelart
There may or may not be a penguin hidden too🐧
#gamedev #indiedev #unity #blockbench #pixelart
There may or may not be a penguin hidden too🐧
#gamedev #indiedev #unity #blockbench #pixelart
I find UI to be one of the most difficult aspects of creating a game, but I'm very happy with how it looks!
I would be interested in hearing any feedback regarding how it looks/functions!
#gamedev #indiedev #unity
I liked the idea of upgrades being associated with specific parts of your tools, and I think visually its far more interesting that a boring list of upgrades.
Other upgrades like the sword and player will use a similar system!
#gamedev #indiedev #unity
Took a unique aproach, where each menu is linked with the 3D environment (which is currently just cubes).
Let me know what you think!
#gamedev #indiegame #Unity #indiedev
Took a unique aproach, where each menu is linked with the 3D environment (which is currently just cubes).
Let me know what you think!
#gamedev #indiegame #Unity #indiedev
jevinlevin.itch.io/magical-mini...
Any feedback and suggestions would be really appreciated!
#indiedev #gamedev #gamedemo
jevinlevin.itch.io/magical-mini...
Any feedback and suggestions would be really appreciated!
#indiedev #gamedev #gamedemo
I had a blast showing off the game so far and got some really valuable feedback that will help shape a better final product!
I also hope to release this demo on itch.io in the coming week for those interested, so stay tuned!
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Be sure to grab tickets to attend if you're interested :)
venturefestsouth.co.uk
#gamedev #indiegame
Be sure to grab tickets to attend if you're interested :)
venturefestsouth.co.uk
#gamedev #indiegame
This makes it look a lot more natural.
This makes it look a lot more natural.
It then bakes all these values into a custom lightmap texture, resembling the shape of the cave.
It then bakes all these values into a custom lightmap texture, resembling the shape of the cave.
Due to the voxel nature of my game, as well as the flat terrain and static environment, copying the system was fairly simple.
Due to the voxel nature of my game, as well as the flat terrain and static environment, copying the system was fairly simple.
Baking wasn't possible due to the procedural generation, and real-time lighting with multiple lights was overkill on a mobile device.
Baking wasn't possible due to the procedural generation, and real-time lighting with multiple lights was overkill on a mobile device.
Credits to @f4talvortex.bsky.social!
#pixelart #gamedev #indiegame
Credits to @f4talvortex.bsky.social!
#pixelart #gamedev #indiegame