Thomas Meijer
ijsthee.bsky.social
Thomas Meijer
@ijsthee.bsky.social
Good ideas deserve good design. I design iOS apps that users actually love. 10+ yrs experience → https://thomasmeijer.design
Back then, Instagram was an actual photo app, hosting Instameets for the community worldwide. Being a suggested user meant that your profile was shown to anyone signing up to make the most out of the app.
December 3, 2025 at 5:01 PM
Didn't hit the full 100% financial target, but looking back, I learned more this year than in the previous 5 combined.

Here’s to year 2!
December 1, 2025 at 8:58 PM
Quote this with the app you think nails iOS design, or follow for more UX thoughts…
November 25, 2025 at 3:59 PM
12. If onboarding tries to teach too much. It is covering a design wound deeper in the product…
November 25, 2025 at 3:59 PM
11. If a feature is hard to find. The user believes it does not exist. They never blame themselves…
November 25, 2025 at 3:59 PM
10. If your first screen has more than two primary actions. You don’t have a design challenge, you have a courage challenge…
November 25, 2025 at 3:59 PM
9. And here is the wild part. Your app doesn’t need more screens. It needs more hierarchy. See Notion, Headspace, Things 3…
November 25, 2025 at 3:59 PM
8. Here is the twist. Your biggest design issues aren’t visual. They are logical. They exist *before* the UI even speaks…
November 25, 2025 at 3:59 PM
7. Structure is where trust is born. See Apple Music, Revolut, Notes. They guide users without begging for attention…
November 25, 2025 at 3:59 PM
6. Navigation is where chaos blooms. Look at Airbnb, Uber, Duolingo. They make movement feel effortless…
November 25, 2025 at 3:59 PM
5. Simplicity is not removing features. It is removing decisions. Every tap must feel inevitable, not hopeful…
November 25, 2025 at 3:59 PM
4. Apple sets the bar unfairly high. Users expect silence in the UI, not noise. You break that expectation once and they never return…
November 25, 2025 at 3:59 PM
3. Most apps look clean until the user tries to do something obvious. Then the whole UX collapses like bad scaffolding…
November 25, 2025 at 3:59 PM