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i-am-strix.bsky.social
strix
@i-am-strix.bsky.social
18yo, I do game programming, 3D art and a couple other things | dev of Sonic Horizons

twitter: @i_am_strix
nvm he does @melohrush.bsky.social but he’s not active yeah
September 3, 2025 at 6:23 AM
no comment, that’s a question better directed to the lead, Meloh, but I don’t think he has a bluesky account (that or he’s not active on it at all I dunno)
September 3, 2025 at 6:23 AM
use the ground normal to calculate the angle of the ground rather than fetching data from the tiles. Of course we work in a 3D environment so in a 2D context you’d have to use a Raycast2D instead, but other than that it follows similar procedures to the guide, with adjusted coordinates
September 3, 2025 at 6:07 AM
as for Unity functions, most of the things in that guide are math so you can get away with direct conversions. For collision, however, it’s a bit more complicated. The og games used a tile system with set data, but when I translated it over, I swapped them out in favor of Raycasts that
September 3, 2025 at 6:07 AM
oh no its not all splines, the splines only tell the player what direction “forward” is, but the physics still do their own thing. Think of it as if the player moves on its own on the X and Y axis, and the splines rotate that X and Y movement to create the illusion of moving in 3D space
September 3, 2025 at 6:07 AM
but adjusted to work* minor typo I just woke up mb
September 3, 2025 at 5:58 AM
change to fit scenarios like going through loops. If you need an in depth reference of how the physics work, the Sonic Physics Guide on Sonic Retro is your best stop as it explains basically everything
September 3, 2025 at 5:57 AM
I was the one in charge of player movement. The basic idea of it is that the player works like the Classic Sonic games under the hood (tweaked to fit the Rush physics of course) but adjusted your work in a 2.5D plane, as in the player is glued and tweaked to move along splines that dynamically-
September 3, 2025 at 5:57 AM
yea fangame
March 16, 2025 at 9:50 PM
fyi i know the camera in 2D is absolute garbage and i will redo it at one point but rn I'm lazy
March 16, 2025 at 8:55 PM
can you see aaall of me walk intoo my mystery
January 16, 2025 at 12:18 PM