Hiroyuki Tanjo
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htanjo.bsky.social
Hiroyuki Tanjo
@htanjo.bsky.social
Solo indie game dev & web developer at work. Blending tech and art!
個人でゲームを開発中。本業はWeb開発です。コードを書くのも絵を描くのも好きです!
I'm developing a first-person puzzle escape game, Back Alley.

Implemented an early event scene! Syncing animation, sound, and UI was tough—but seeing it all come together is incredibly fun.

Still a long way to go, but I'll keep going!

#screenshotsaturday #gamedev #indiegame
November 8, 2025 at 2:25 PM
Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy.
#screenshotsaturday #gamedev #indiegame
November 1, 2025 at 3:01 PM
Still a work in progress, but the time-rewind effects are finally taking shape. VFX is tough to get right, but it's so much fun!
#screenshotsaturday #gamedev #indiegame
October 25, 2025 at 2:58 PM
🎬 NG Scene:
The locker opened... even though it was still rusted!
#gamedev #indiegame
October 20, 2025 at 2:09 PM
I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience.
#screenshotsaturday #gamedev #indiegame
October 18, 2025 at 3:01 PM
Still working on the UI. Added a tiny micro-interaction that probably no one will notice.
Don't see it? Perfect. 😏
#gamedev #indiegame
October 15, 2025 at 2:55 PM
Made a small locker-opening mechanic today. The UI is designed for immersion. Nothing fancy, but moments like this remind me why I love making games.
#gamedev #indiegame
October 13, 2025 at 3:14 PM
Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
October 11, 2025 at 3:03 PM
Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley.
What once was an empty space has now grown into a small city!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
October 4, 2025 at 3:08 PM
Dynamic lantern glow and flicker using emissive lighting with UE5's Lumen.

#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
September 20, 2025 at 3:00 PM