Gul'Dans was much simpler, "2 Mana, Lifesteal, Deal 3 Damage". Lifesteal heals your hero equal to damage dealt
Gul'Dans was much simpler, "2 Mana, Lifesteal, Deal 3 Damage". Lifesteal heals your hero equal to damage dealt
You still have the 50% chance to go first if you win the flip, but if you lose there's still that 1/500 chance you go first despite losing the flip.
You still have the 50% chance to go first if you win the flip, but if you lose there's still that 1/500 chance you go first despite losing the flip.
If you have players choose, each player will ALWAYS have over a 50% chance to get what they wanted
If you have players choose, each player will ALWAYS have over a 50% chance to get what they wanted
But for Million Arthur? I got this huge ass art book 🤭
But for Million Arthur? I got this huge ass art book 🤭
I'd also like to try finding a way to make Control work, the only option I can think of is Hypno stun. Unfortunately you cant win by deckout in PTCGP...
Dugtrio is effectively a worse Pincurchin, but only needs 1 energy
I'd also like to try finding a way to make Control work, the only option I can think of is Hypno stun. Unfortunately you cant win by deckout in PTCGP...
Dugtrio is effectively a worse Pincurchin, but only needs 1 energy
It looks so boring and underwhelming, but 120 HP is pretty good. Smacking for 80 is... fine? It's better than Ivysaur I guess.
It looks so boring and underwhelming, but 120 HP is pretty good. Smacking for 80 is... fine? It's better than Ivysaur I guess.