Tibo (Thibaud Goiffon)
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heytibo.bsky.social
Tibo (Thibaud Goiffon)
@heytibo.bsky.social
👋 Freelance technical artist https://gotibo.fr/
🕹️ Makes games and such http://gtibo.itch.io
🧑‍🚀 Currently working on Wild Cosmos s.team/a/3051070
🇫🇷🥖 Criminally French
[WIP] Multimesh tool update

✅ Edit multiple mesh groups simultaneously
✅ Placement based on distance rules

#godotengine #gamedev
December 2, 2025 at 11:28 AM
Reworking on my multimesh tool (based on the naive tool I made a while back)

✅ Draw / Erase instances
✅ Simple grid spatial partitioning

#godotengine #gamedev
November 27, 2025 at 1:41 PM
I am considering preparing a proposal for a MultiMeshEditor node in Godot.

I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
November 25, 2025 at 1:52 PM
[WIP] minimap QOL from last stream
✅ Rotate with mouse or controller
✅ Display travel path between planets

#godotengine #gamedev #twitch #wildcosmos
November 24, 2025 at 1:02 PM
Business card mockup, printed and interactive version.

I create a lot of interactive content like this, but I'm not really sure how to showcase it in a print format. 😅

#b3d #html5
November 22, 2025 at 1:04 PM
[WIP] Progress on the customization screen, still need to add more hairstyles and color themes :)

"From mirror after mirror,
No vanity’s displayed:
I’m looking for the face I had
Before the world was made."
W.B. Yeats (1865-1939)

#godotengine #gamedev #wildcosmos
November 21, 2025 at 2:42 PM
Planet editor update.
I cleaned up the entire GeometryNodes setup and added water foam mesh generation :)!

I still want to add support for other options such as coastlines and caves.

#godotengine #gamedev #b3d #wildcosmos
November 20, 2025 at 4:48 PM
[WIP] I am modifying the planet editor in my game so that it can generate foamy edges for water and other liquid surfaces.
I would also like to add support for shorelines.

(Got inspired by @oskarstalberg.bsky.social's work)

#godotengine #gamedev #b3d #wildcosmos
November 19, 2025 at 2:22 PM
[WIP] Customization menu first draft

"Fall into the cosmos"

#godotengine #gamedev #wildcosmos
November 17, 2025 at 2:56 PM
Glide mechanic draft
It's still pretty rough, but I already like the feel of it.

I'm still not sure about the name of the plant used for gliding. I opted for “Helioplant” (same root as helium, but it's kind of too simple).

#godotengine #gamedev #wildcosmos
November 15, 2025 at 4:00 PM