🕹️ Makes games and such http://gtibo.itch.io
🧑🚀 Currently working on Wild Cosmos s.team/a/3051070
🇫🇷🥖 Criminally French
✅ Edit multiple mesh groups simultaneously
✅ Placement based on distance rules
#godotengine #gamedev
✅ Edit multiple mesh groups simultaneously
✅ Placement based on distance rules
#godotengine #gamedev
✅ Draw / Erase instances
✅ Simple grid spatial partitioning
#godotengine #gamedev
✅ Draw / Erase instances
✅ Simple grid spatial partitioning
#godotengine #gamedev
I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
✅ Rotate with mouse or controller
✅ Display travel path between planets
#godotengine #gamedev #twitch #wildcosmos
✅ Rotate with mouse or controller
✅ Display travel path between planets
#godotengine #gamedev #twitch #wildcosmos
"From mirror after mirror,
No vanity’s displayed:
I’m looking for the face I had
Before the world was made."
W.B. Yeats (1865-1939)
#godotengine #gamedev #wildcosmos
"From mirror after mirror,
No vanity’s displayed:
I’m looking for the face I had
Before the world was made."
W.B. Yeats (1865-1939)
#godotengine #gamedev #wildcosmos
I cleaned up the entire GeometryNodes setup and added water foam mesh generation :)!
I still want to add support for other options such as coastlines and caves.
#godotengine #gamedev #b3d #wildcosmos
I cleaned up the entire GeometryNodes setup and added water foam mesh generation :)!
I still want to add support for other options such as coastlines and caves.
#godotengine #gamedev #b3d #wildcosmos
I would also like to add support for shorelines.
(Got inspired by @oskarstalberg.bsky.social's work)
#godotengine #gamedev #b3d #wildcosmos
I would also like to add support for shorelines.
(Got inspired by @oskarstalberg.bsky.social's work)
#godotengine #gamedev #b3d #wildcosmos
It's still pretty rough, but I already like the feel of it.
I'm still not sure about the name of the plant used for gliding. I opted for “Helioplant” (same root as helium, but it's kind of too simple).
#godotengine #gamedev #wildcosmos
It's still pretty rough, but I already like the feel of it.
I'm still not sure about the name of the plant used for gliding. I opted for “Helioplant” (same root as helium, but it's kind of too simple).
#godotengine #gamedev #wildcosmos