hexhog
hexhog.bsky.social
hexhog
@hexhog.bsky.social
Maker of games: https://hexhog.itch.io. Blogging at https://vvitxcvlt.blot.im. I'm hex.hog on Discord.
Pinned
Hello. I make TTRPG stuff. My newest adventure, Watchers of Voshod, is live on itch: hexhog.itch.io/watchers-of-....
Watchers of Voshod: Mörk Borg Edition by hexhog
Lift the curse of the vile Neckromancer! An OSR fantasy adventure for Mörk Borg
hexhog.itch.io
Wrote about how conditions work in some games I know. vvitxcvlt.blot.im/conditions
Conditions - vvitxcvlt
I have been thinking about ways to mechanically and narratively handle “conditions”. What is a condition? I would define it as a minor to
vvitxcvlt.blot.im
November 30, 2025 at 2:05 PM
Joe Hill's "King Sorrow" has things going for it, but also contains some of the worst phrases in the history if literature.
November 16, 2025 at 12:33 PM
My skirmish system for #MythicBastionland is coming together nicely. I think it adds a simple but interesting dimension to warfare.
November 14, 2025 at 4:34 PM
Experimenting with a skirmish system for Mythic Bastionland that has slightly more crunch than the proposed warband combat rules in the book, but sticks to the general combat procedure.
November 13, 2025 at 2:43 PM
Do I buy Wolves Upon the Coast? Gearing's writing is just too strong. I fear it will forever put me off writing anything myself. And there is a negligible chance I will ever get it to the table.
November 11, 2025 at 8:25 AM
I wrote about NPC design on my blog. That's it, that's the update. vvitxcvlt.blot.im/the-supporti...
The supporting cast - vvitxcvlt
Ever since reading Sam Sorensen’s post on “Legwork” I am gripped by the idea of providing a wealth of NPCs for every adventure or game I make. I am
vvitxcvlt.blot.im
September 26, 2025 at 5:06 PM
Affinity template for #mythicbastionland sites. Far too much struggle. The location icons do not properly snap to the index numbers; hate the look of the triangle sites; the routes are styles, but no idea how to make that work for closed routes except with an extra crossbar. It will do.
June 26, 2025 at 5:29 PM
Since I find myself unable to use even excellent, obviously superior prior work, I decided to cook my own system for hex map drawing using Affinity Publisher. #mythicbastionland
June 20, 2025 at 6:26 PM
I held off until I had the physical book, so yesterday I ran a mini-playtest of #mythicbastionland and was not surprised to find that this game has endless potential. 3 hexes and some spark table rolls in and the story bloomed into all directions.
June 20, 2025 at 4:51 PM
The Waking of Willowby Hall was not by cup of tea for a variety of reasons, some of which have merit from a design perspective. I guess. vvitxcvlt.blot.im/willowby-hal...
Willowby Hall and manor dungeons - vvitxcvlt
I got to play The Waking of Willowby Hall recently. For reasons outside of the module’s content, it was not a great experience. Still, I have some
vvitxcvlt.blot.im
April 28, 2025 at 1:01 PM
Some thoughts about Deep Carbon Observatory. A classic for a reason. vvitxcvlt.blot.im/deep-carbon-...
Deep Carbon Observations - vvitxcvlt
I finally managed to read Deep Carbon Observatory, Patrick Stewart’s much-lauded adventure module. Here are some loose observations about the text.
vvitxcvlt.blot.im
April 21, 2025 at 2:10 PM
Yesterday, I sold 4 physical copies of Voshod to a local games store. The most monumental milestone in this whole endeavor since my very first itch sale.
April 5, 2025 at 1:58 PM
Hello. I make TTRPG stuff. My newest adventure, Watchers of Voshod, is live on itch: hexhog.itch.io/watchers-of-....
Watchers of Voshod: Mörk Borg Edition by hexhog
Lift the curse of the vile Neckromancer! An OSR fantasy adventure for Mörk Borg
hexhog.itch.io
April 3, 2025 at 2:52 PM