Heritor @ Pheros Sweep
heritor.bsky.social
Heritor @ Pheros Sweep
@heritor.bsky.social
Laurent lover. Thabes Overwritten and ev::Create dev. I break shit a lot. Sometimes I follow cat accounts.
it makes all the difference. Left is before, right is after.
November 4, 2025 at 12:41 PM
Combat. Look at the ambient occlusion on the house I'm losing my mind over such tiny details I agonized over.
November 4, 2025 at 12:40 PM
FUCK YOU UNITY, I WIN. I HAVE BAKED SHADOWS.

MY MAP IS COMPLETE(ish)

#FireEmblemEngage
November 4, 2025 at 12:39 PM
October 27, 2025 at 8:58 AM
they're multiplying.

I'm a bit late for #fehacklog (it's the monday after lmao) but these are so cute I wanted to wait until they were ready to show.

Sprites again done by @gusamiji.bsky.social

#FireEmblemEngage
September 16, 2025 at 9:46 AM
Some of the minimaps you can see in the trailer don't give the best impressions, though, and other elements seem to indicate another round of fully open reclassing. Still, a lot of things show that these are probably gameplay clips from older in-dev builds, so nothing is final.
September 16, 2025 at 2:35 AM
it's friday, so I can finally post #fehacklog stuff again. I've been working on the map still in the background, but I also played around with loading screen sprites. Here's a tiny Crane.

Sprite done by
@gusamiji.bsky.social

#FireEmblemEngage
September 6, 2025 at 12:58 AM
This is apropos of nothing but the image but why does rauru always look like he's posing for some kind of Emblem render
September 2, 2025 at 5:23 AM
It's #FEhacklog friday. This week's been all about fences. Approximately 140~ of them, in fact.

The map itself is slowly starting to look more and more like its original form, and that makes me very excited.
August 9, 2025 at 1:38 AM
Insane discord interactions
August 8, 2025 at 4:41 AM
(flashbang warning, they aren't set up to render textures in my Unity project yet)
This probably doesn't surprise anybody, but I think it's cool! The far off trees in the distance are just flat textures, which is a good resource-saving measure.
August 1, 2025 at 11:07 PM
yeah. list continues.
August 1, 2025 at 11:03 PM
Hi guys! It's #FEhacklog Friday.

This week has been pretty much...trees. Lots of trees. I FINALLY managed to compile a map in Unity, so I've been slowly and steadily reconstructing Jean's paralogue map. Good lord, does his map have a lot of trees to re-place. I'm almost done, though!
August 1, 2025 at 11:02 PM
Still working. Promise.
July 16, 2025 at 7:51 AM
Before after
April 9, 2025 at 2:01 AM
It's been going this way for a long time but I don't really fuck with the whole "yeah this isn't actually a game cart" thanks so my physical media is ALSO probably useless when the game servers shut down in like 15 years. Love that.

Only a matter of time before 3ds redownloads shut down eventually
April 2, 2025 at 3:58 PM
SIGNIFICANT improvement (I hope.)

It's starting to take shape kinda, still have a fair bit more to do but the worst is over I'm pretty sure.
March 20, 2025 at 11:04 AM
I don't have a clue how the Engage devs baked their shadowmaps so I tried simply photoshopping the texture and

Yeah LMAO

#FireEmblemEngage
March 18, 2025 at 11:13 AM
new sprite, thank you @gusamiji.bsky.social
March 15, 2025 at 10:56 AM
Support artists.
March 14, 2025 at 4:25 AM
this is so stupid
March 11, 2025 at 11:18 AM
yeah
March 11, 2025 at 10:48 AM
Think it's ready to ship.

#FireEmblemEngage
March 9, 2025 at 6:24 AM
ran into some hiccups but I have a ring model now.

thank you to Kris for the ring polish scripts.
March 9, 2025 at 5:52 AM
I was hit by an idea out of nowhere and I added a headband. I think it works.
March 7, 2025 at 11:11 AM