JKΛƬƬ
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heatassembly.com
JKΛƬƬ
@heatassembly.com

Lead game designer at HEAT ASSEMBLY


Check out our games 👇
https://heat-assembly.itch.io/
#Gamedev
I drew Gut, the lead character of our game, Death and Taxis

go play it if this is you
heat-assembly.itch.io/death-and-ta...
August 5, 2025 at 6:44 PM
Check out our game Death and Taxis over at itch.io/jam/sbigjam2...
August 4, 2025 at 2:16 AM
pretty happy with the result however, still needs work but getting reflections in was my main priority. im essentially flipping the render upside down and matching it to the horizon line, has its flaws but much cheaper than using a reflection proble
May 12, 2025 at 4:19 PM
the shader graph for my water be lookin like a jackson pollock painting
May 12, 2025 at 4:03 PM
handsome dude
May 11, 2025 at 3:48 AM
Photography in my game is coming on nice, result in comments
May 11, 2025 at 3:47 AM
May 11, 2025 at 3:38 AM
May 1, 2025 at 11:00 PM
May 1, 2025 at 12:46 AM
some photos taken with the in-game camera for my cryptozoology prototype. No cryptids yet just some cute deer
May 1, 2025 at 12:41 AM
implementing some sounds by the amazing @morpgorp.bsky.social

using FMOD for audio integration, allowing different velocities to produce different sounds. makes the rolling sound nice and dynamic
February 5, 2025 at 1:06 AM
Another vid of my Dice game, the idea is that it's a turn based RPG with a more interactive approach to dice rolling than background rng
I'm learning that while physics may not be the best way to get 100% reliable rng, it looks and feels really cool and has a fun sense of player agency about it
January 28, 2025 at 11:02 AM
coming up with a dice based combat system sort of based on Yacht.
Any excuse to just spend way too long on VFX is time well spent to be honest
January 28, 2025 at 2:47 AM
Took a break from the usual gamedev stuff to do some traditional art for friends at Christmas
December 17, 2024 at 11:40 PM
this has given me an idea. if anyone knows about tony hawks pro skater mods hit me up
December 3, 2024 at 3:38 PM
Do you miss birds?

#GameDev #MadeWithUnity
November 22, 2024 at 1:44 AM
late night cyberspace vibes
November 18, 2024 at 3:05 AM
the chaos is coming together
#gamedev #madewithunity #unity3D
November 18, 2024 at 2:42 AM
Made this #bloodborne hunter minifig in blender a few months back, still need to get this guy printed
November 15, 2024 at 6:15 PM
working on some visual feedback for our custom interaction system in our cyberspace game. Trying to make the world itself feel like some weird OS so it uses a mouse pointer to indicate interactables.
#unityEngine
#gameDev
November 15, 2024 at 4:33 PM
writing sassy NPCs for our jam game z_malfunction. Using adventure creator for our interaction system but also just build an entire custom layer on top of it, making things difficult for no reason other than "rule of cool". the joys of #Gamedev
November 14, 2024 at 7:58 PM
Limited colour palettes seem to be my thing at the minute. I love the creative process when there's something limiting you have to work around, you really gotta squeeze the meaning out of every pixel
November 12, 2024 at 9:19 AM
Also check out our live games at
heat-assembly.itch.io

Our main philosophy is just creating unusual experiences that hit different. We believe Games are art so we aim to go heavy on things like player agency, story, music and visuals. Keep tuned if you like weird shit
November 12, 2024 at 12:54 AM
I suppose I should start populating this page then. Here are some of the studies I'm most proud of. More to come
November 12, 2024 at 12:45 AM
After a long time struggling with the evil app's algorithm I thought I'd give this one a try. I'm lead game dev of a small studio called heat assembly, check out our current jam game called z malfunction. Follow if you'd like to see it progress and play the full version at the end of this month!!
November 12, 2024 at 12:29 AM