Havlark
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havlark.bsky.social
Havlark
@havlark.bsky.social
Developer of ValoR Tactics and Director of WitchPop. Animation technical director by day, gamedev by night.
For anyone going to #gamegarden this weekend we'll be demoing our puzzle game made with @bouncy2d.bsky.social at table 28, Witchpop!
September 28, 2025 at 4:38 PM
we're actually not sure atm. nothing confirmed about the WotL classes or not. hopefully they do though, my friend wants to make his character one and their design is PEAK
June 12, 2025 at 1:43 AM
in all seriousness kinda yeah, but I'm sort of approaching with a mix at the moment. I'm actually really happy with the bit i do at the start. trailer goes over that shooting farther targets, cutting cleaner, throwing items closer to things, all do more damage; which i agree is kind of the big pull
June 6, 2025 at 8:36 PM
Making the trailer for ValoR Tactics and I'm constantly torn between making something that looks more modern or just remaking the unit introduction from final fantasy tactics
June 6, 2025 at 8:04 PM
just vibing and getting to watch people play my game. this is still kinda surreal
May 9, 2025 at 4:54 AM
"what's indie dev like?"
indie dev:
March 6, 2025 at 10:12 PM
The build is uploaded and sent off to playtesters
January 4, 2025 at 11:18 AM
Here's the progress results for drawing every single day for the whole year. Some days were good, some felt worse than when I started, but here's where I ended. Each good day felt like luck, and I think I rolled well for the last piece. It's still surreal for me to look at, that I actually drew this
January 1, 2025 at 1:16 AM
WE DID IT. ITS DONE. THE DEMO FOR META IS DONE. ITS FINISHED. I DON'T HAVE TO WORK ON IT ANYMORE. 2025 HERE WE COME.
December 31, 2024 at 12:09 PM
It's time. Only 3 things left until we're done.

Streaming gamedev, and I wont be going to sleep until the Demo is finished. It's the home stretch for 2024.

Thank you all for coming along for the journey.
www.twitch.tv/havlark
December 31, 2024 at 5:33 AM
Streaming gamedev yet again www.twitch.tv/havlark

I've said it before but we're actually getting incredibly close to finishing before the new year. Today and Tomorrow are the last push, then we send off the demo for review.
December 30, 2024 at 5:34 AM
I was fortunate enough to find these in a random shop in Japan. Wanted more of them but they only took cash and I didn't have a lot on me D:
December 28, 2024 at 7:54 PM
www.twitch.tv/havlark

Doing a christmas eve eve stream since I can't stream tomorrow. Time to work on this demo some more.
December 24, 2024 at 5:10 AM
Starting a later than usual cause of work-work but I am in fact back in the code mines today working on the game.

www.twitch.tv/havlark

Feel free to come hang out, share your own projects, or take a look at the rube goldberg machine that is my codebase.
December 17, 2024 at 5:47 AM
I take genuine gamedev advice from my chatters
December 16, 2024 at 9:13 AM
There's a totally surreal feeling to taking a game graphic and finally seeing it in engine. It's like "yes, you have in fact been making a video game. This wasn't a dream, it's real".
December 15, 2024 at 12:50 AM
theyre frens
December 14, 2024 at 9:43 PM
Friday night dev stream www.twitch.tv/havlark

We're going to try pushing for around 3-4 hours to at least get SOME stuff done.
December 14, 2024 at 6:08 AM
Yet again streaming gamedev www.twitch.tv/havlark

will we finish the demo, who knows. but we'll inch closer.
December 10, 2024 at 4:39 AM
First time streaming gamedev on a friday, because I was grossly unprepared for my own weekend.

If you're in the same boat and want to jam projects, come hang out. www.twitch.tv/havlark
December 7, 2024 at 4:59 AM
I know the people have spoken, but i still think about it
November 30, 2024 at 10:28 PM
That's a ton of new followers, a lot of which are gamedevs. Show me what you've been working on! Here's my project.
November 30, 2024 at 8:33 PM
healer simulator having to keep your party members from complaining was the realest game mechanic ever
November 28, 2024 at 12:51 AM
one of the upsides to streaming gamedev is you get an audience of people to keep you on task. one of the downsides is you completely forget you wrote stuff like this for the bit when you're trying to refactor this garbage
November 25, 2024 at 9:15 PM
the real reason its called C#

thank you @bouncy2d.bsky.social for letting me guest
November 25, 2024 at 5:16 PM