Mike Griffin
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guardianhero.bsky.social
Mike Griffin
@guardianhero.bsky.social
Game industry person: Press, Design, Development.
The action/contact/flow is a little "soft" (or spammy) in Marvel Rivals for my liking, but it's still fun - and incredibly polished.
It's an absolute clinic in terms of UI/UX design and feedback. Granted, some of that is to stoke the impulse item purchase allure.
Matchmaking is very snappy too.
February 22, 2025 at 12:57 AM
Time for the Deadlock.
November 12, 2024 at 2:31 AM