Grumpy Corn Games
grumpycorngames.bsky.social
Grumpy Corn Games
@grumpycorngames.bsky.social
Husband and wife gaming team creating RPGs together. Join our Discord and learn our new project Crime Drama!
https://discord.gg/7Xqb3GC628
When the plan falls apart and you're not ready to die, light your last cigarette with a Molotov. Our metacurrency is not a bonus. It is an event. Twist the story and pay the price. #TTRPG #IndieRPG #GameDesign #CrimeDramaRPG #RPGMechanics #NarrativeControl www.grumpycorngames.com/post/blog-15...
Blog 15: God Doesn’t Work for Free: Metacurrency and Deus Ex Machina
Giving players control is a good thing. Not just over their character’s thoughts, actions, and wardrobe choices, but over the game itself. The pacing, the tone, the sharp turns in the plot. When a GM ...
www.grumpycorngames.com
June 22, 2025 at 7:02 PM
What did we learn from two rounds of playtesting Crime Drama? A lot. Some wins, some flops, and a clearer path forward. Thank you to our testers for helping us build something better. #TTRPG #IndieDev #CrimeDrama #GameDesign www.grumpycorngames.com/post/blog-14...
Blog 14: Lessons From the Field – Our First Playtests
Last week, we talked about how we structured our playtests and the rules we followed to make them useful. This week, we want to share what we actually *learned* from them: what went right, what needs ...
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June 8, 2025 at 7:02 PM
Good rules need good testing. We broke our playtesting into phases to make Crime Drama stronger without burning out our crew. Here’s how we did it and what you can steal. www.grumpycorngames.com/post/blog-13... #TTRPG #gamedesign #indiedev #RPGdesign #CrimeDramaRPG #MythicQuest
Blog 13: 1000 Rules for a Good Play Test (Ok, like 7)
First, if you don't recognize the image for this blog- watch Mythic Quest. The Grumpy House loves Mythic Quest. In these blogs, we’ve focused a lot on character creation and the worldbuilding mechanic...
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June 5, 2025 at 10:23 PM
We heard you loud and clear. Our crime drama RPG is packed with examples of play that teach the rules through story. Meet Peña, Murphy, Judy, and Valeria as they roll their way through chaos. Read more: www.grumpycorngames.com/post/blog-12...
#TTRPG #GameDesign #IndieRPG #CrimeDrama
May 25, 2025 at 7:54 PM
Is your city a sprawling metropolis or a sleepy town with secrets? In Crime Drama, population sets the stage for the stories you’ll tell. Build your world, your way. #TTRPG #Worldbuilding #CrimeDramaRPG #IndieRPG #TabletopGames #RPGDesign www.grumpycorngames.com/post/blog-11...
Blog 11: Big City Dreams or Small Town Schemes
If you’ve been following along with Crime Drama, you know that every choice we make is designed to shape the game’s tone and mechanics in ways that feel natural but intentional. After a detour into ga...
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May 22, 2025 at 10:03 PM
Less crunch more story. At Grumpy Corn Games, we’re aiming for max narrative with minimal rules. Why? Because we believe the best drama comes from the storytelling not the rulebook. www.grumpycorngames.com/post/game-de... #TTRPG #GameDesign #IndieRPG #Storytelling
Game Design Philosophy: More Knowledge, Fewer Rules, Better Games
Before reading this, do me a favor: get yourself a tweed jacket, a meerschaum pipe, and put on Bach's Brandenburg Concerto No. 2.At Grumpy Corn Games, there are two of us working on Crime Drama (two o...
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May 15, 2025 at 10:03 PM
How much law do you want in your lawless land? This week we’re talking Badge Level, the setting’s measure of law enforcement presence and power. From total chaos to airtight control, it shapes your whole campaign.
www.grumpycorngames.com/post/blog-10...
#TTRPG #CrimeDramaRPG #Worldbuilding #GMtips
Blog 10: Lawless or Lockdown: What is Your Badge Level?
Last time, we talked about color and how the visual style of your world can set the tone for your campaign. This week, it’s time to talk about law, because how law enforcement operates (or fails to) w...
www.grumpycorngames.com
May 11, 2025 at 7:03 PM
Color sets the tone in film. Will your crime story glow in neon or drown in shadows? In Crime Drama, your palette shapes the mood, the city, and the story itself. Pick your vibe, then paint it dark. 🎥 Read more: www.grumpycorngames.com/post/blog-9-...
Blog 9: Blood Reds to Pastel Pinks: Color Palettes in Crime Drama
Last week, we talked about picking the right era for your Crime Drama campaign, but now it’s time to make things feel real, or maybe just feel. So, more than just deciding what happens in your world, ...
www.grumpycorngames.com
May 4, 2025 at 7:02 PM
Pick your era, shape your story. From payphones to burner phones, the decade you choose changes everything in Crime Drama. Step into the '70s, '90s, or 2000s and let the crimes fit the times. Read more: www.grumpycorngames.com/post/blog-8-...
Blog 8: Decades of Debauchery- Picking The Perfect Era
Last time, we covered the broad strokes of world building in Crime Drama, but now we’re diving into your first big choice: the era. The time period you pick will shape everything; how people communica...
www.grumpycorngames.com
May 1, 2025 at 10:02 PM
In Crime Drama, no two Schellburgs are alike. Build your city's crimes, corruption, and broken dreams from the ground up. Start shaping your world: www.grumpycorngames.com/post/blog-7-...
Blog 7: Welcome to Schell- World Building in Crime Drama
In Crime Drama, Schellburg (or Hellburg if you ask the locals) is your city. But the version you'll start with is just the bones- filling in the details is up to you and your group. Because crime stor...
www.grumpycorngames.com
April 27, 2025 at 9:11 PM
Every crime story starts with a choice. In our latest blog, we dive into Hunger, Resources, and the moment your character steps into the shadows. Ready to create your antihero? Read more: www.grumpycorngames.com/post/blog-6-...
Blog 6: Hunger and Resources- Greed, Survival, and the Lies We Tell Ourselves
Every crime story starts with characters and a choice. By this point, we have a decent idea of who our characters are going to be, so now, in our final post about character creation, we’re going to ta...
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April 17, 2025 at 10:03 PM
It’s not just what they do, it’s what they can’t stop doing, even when it’ll wreck them. The best stories are built on that razor’s edge between brilliance and self-destruction. That’s the beating heart of Skills & Hamartia. www.grumpycorngames.com/post/skills-...
Blog 5: Skills and Hamartia- What You Can Do and How It Will Destroy You
Characters in Crime Drama aren’t just defined by what they can do, but also by how they might burn their lives to the ground. That’s what Skills & Hamartia are for. This part of the mechanics shape ho...
www.grumpycorngames.com
April 11, 2025 at 10:44 PM
Build your pool, tell the story, roll big. In Crime Drama, your character's quirks fuel the action. The dice decide your fate. Hits, Screw Ups, and Luck Dice await. Dive into the system: www.grumpycorngames.com/post/crime-d...
#TTRPG #IndieRPG #DicePool
Blog 4: The Dice Pool
Over the last few weeks, I've been talking about character creation. We’ll continue that next time with a post on Skills and Hamartia, but this week I got a few questions about the dice pool and how i...
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March 30, 2025 at 8:38 PM
Check out this week's blog! This time, we explore the mechanics of dice pools. www.grumpycorngames.com/post/blog-3-...
Blog 3: Facade and True Self
Last week, I gave a quick overview of character creation, but today, let’s talk about the first two steps: Facade and True Self. These are the two sides of your character’s identity—their civilian lif...
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March 21, 2025 at 11:47 PM
New blog alert! In this one we dive deeper into characters. Who are you to the world? Your family? Then who are you *really*. Learn about Facade vs True self. www.grumpycorngames.com/post/blog-3-...
Blog 3: Facade and True Self
Last week, I gave a quick overview of character creation, but today, let’s talk about the first two steps: Facade and True Self. These are the two sides of your character’s identity—their civilian lif...
www.grumpycorngames.com
March 17, 2025 at 11:23 PM
New blog post alert! This time, we dive into character creation where you get to craft your criminal mastermind, wildcard, or hitman take shape. Get a sneak peak at how character creation works in our second blog. www.grumpycorngames.com/post/blog-2-...
Blog 2: Character Creation Overview
There’s a maxim in game design: test often. But before you can test, you need a solid foundation of mechanics in place. For Crime Drama, that foundation starts with character creation. The game’s conc...
www.grumpycorngames.com
March 13, 2025 at 10:04 PM
Ever wanted to play a RPG where you can immerse yourself in your favorite crime drama? Look no further! Grumpy Corn Games is developing a system just for that. Follow along with us as we create this new system at our blog: www.grumpycorngames.com/post/what-is...
Blog 1: What is Crime Drama?
Crime Drama is a tabletop role-playing game designed to capture the tension, emotion, and complexity of your favorite crime stories. It draws inspiration from TV shows and films like Breaking Bad, The...
www.grumpycorngames.com
March 2, 2025 at 10:17 PM