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-Fairy Lights follow Fairy Flies diagonally across the room in a line, like Army Flies. Fairy Lights however have the tendency to “tangle”, which will slow down the entire chain
-Fairy Lights follow Fairy Flies diagonally across the room in a line, like Army Flies. Fairy Lights however have the tendency to “tangle”, which will slow down the entire chain
-The Bifrost would likely have standard ice level mechanics (like Glacier from Revelations)
-The Bifrost would likely have standard ice level mechanics (like Glacier from Revelations)
-The Bifrost would be comparable in difficult to Ashpit
-Using the Sun Card changes the floor to Daytime (purely an aesthetic change)
-The Bifrost would be comparable in difficult to Ashpit
-Using the Sun Card changes the floor to Daytime (purely an aesthetic change)
-Planes appear in some windy rooms, acting as an obstacle. They can be killed, but another plane will replace it, similar to Fissures from Downpour
-Planes appear in some windy rooms, acting as an obstacle. They can be killed, but another plane will replace it, similar to Fissures from Downpour
-The Sky is about as difficult as Mines/Ashpit
-The Sky is about as difficult as Mines/Ashpit
-Weather is a mechanic unique to the sky, that effects enemy behavior. Some rooms in the sky are stormy, and lightning will randomly strike (there would be a tell)
-Weather is a mechanic unique to the sky, that effects enemy behavior. Some rooms in the sky are stormy, and lightning will randomly strike (there would be a tell)