Graeme Borland
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graebor.bsky.social
Graeme Borland
@graebor.bsky.social
⭐️ Game Developer / Artist / Programmer / Person
💼 Gameplay Director @ Owlchemy Labs (currently on sabbatical)
🇨🇦

🕹️ Games: graebor.itch.io
🎨 Art: @gbsketch.bsky.social‬ / sketch.graemeborland.com
I wanted to do parallax backgrounds and assumed it was going to be a hassle, but NO! Godot's built-in Camera2D and Parallax2D nodes work SO WELL just out of the box, and the settings actually make sense so getting your desired behaviour is so intuitive 🤯
October 6, 2025 at 9:02 PM
There's so many little things in Godot that make life easier... For these mute buttons, they brighten based on mouse events from a Control node, and since you can set the modulate colour on the parent (or ANY 2D node) and it propagates through all its children (!!!) it was super clean to set up.
October 6, 2025 at 8:54 PM
I hadn't really messed with #godotengine tool scripts yet, but I made a couple for this game, including this nifty one to quickly scale/position the elements of my dialog boxes based on one shared "size" value. Being able to make small tool scripts like this with only a few lines of code is so fun!
October 6, 2025 at 8:45 PM
⭐ NXTWPN10 is out! ⭐
graebor.itch.io/nxtwpn10

This is a #godotengine remake of my first ever Ludum Dare entry, which was way back in 2013! I had a lot of fun re-creating and making some tweaks to this old idea to give it a bit of new life ✨
#gamedev #indiedev
September 17, 2025 at 7:33 PM
Pro tip: If you do the introductory #godotengine and #b3d tutorials at the same time, you'll unlock the "Godonut"
August 1, 2025 at 10:04 PM
⚔️♻️ BLADE & WHEEL ♻️⚔️
graebor.itch.io/blade-and-wh...

Created in a week for #WHEELJAM. Check out my interpretation of the wheel as a battle system and exploration mechanic. This idea's been lodged in my brain almost since I heard about the jam, and it was a joy to build it out!
#gamedev #indiedev
March 20, 2025 at 8:36 PM
Was it worth staying up until 5am to make an unnecessarily dramatic battle entry sequence? Yes. Will I actually be able to finish this thing before the deadline on a couple hours of sleep? Uh...
March 20, 2025 at 9:50 AM
The other half of this idea is using the wheel to traverse the world. You travel along a set path towards a boss fight, but your wheeling affects the likelihood of random battles and treasure along the way!
March 17, 2025 at 9:31 PM
Today's #WHEELJAM update - it's rough and pretty hard to follow what's going on, but the bones of the combat system are working!
March 14, 2025 at 9:46 PM
New jam game! 🌻👿 SLAUGHTERING CAN 👿🌻 Made in a weekend for #PEGJAM 2025. The theme was "An Unconventional Weapon", so I tried to make a watering can feel like a satisfying weapon. It's a small, loud, and silly little project. Try it here: graebor.itch.io/slaughtering...
February 23, 2025 at 9:39 PM