Character concept: Sungryun Park
#3DArt #animation #Maya #ZBrush #CharacterArt #GameArt
Character concept: Sungryun Park
#3DArt #animation #Maya #ZBrush #CharacterArt #GameArt
Course: Demo Reel 1
Software: @autodeskresearch.bsky.social, @maxonzbrush.bsky.social, @substance3d.bsky.social, @unrealengine.bsky.social, Marvelous Designer, SpeedTree
#EnvironmentArt #3DArt #texturing #GameArt
Course: Demo Reel 1
Software: @autodeskresearch.bsky.social, @maxonzbrush.bsky.social, @substance3d.bsky.social, @unrealengine.bsky.social, Marvelous Designer, SpeedTree
#EnvironmentArt #3DArt #texturing #GameArt
Concept: Mint Jin
#3DArt #3DModeling
Concept: Mint Jin
#3DArt #3DModeling
Software: @sidefx.bsky.social, @autodeskresearch.bsky.social, @adobe.com After Effects, and Nuke
#vfx #Houdini #Maya
Software: @sidefx.bsky.social, @autodeskresearch.bsky.social, @adobe.com After Effects, and Nuke
#vfx #Houdini #Maya
#3DArt
#3DArt
Course: Sculpture 3
Instructor: John Brown
#sculpture #CharacterDesign #StarWars
Course: Sculpture 3
Instructor: John Brown
#sculpture #CharacterDesign #StarWars
Courses: Dynamics Effects 3, Houdini 3, Digital Matte Painting
Concept: Destruction FX in SOPs
Matte painting: Bruno Charlier
Software: @sidefx.bsky.social, @photoshop.adobe.com, Nuke, Kitbash 3D, DaVinci Resolve
#3DArt #vfx #Houdini #Nuke
Courses: Dynamics Effects 3, Houdini 3, Digital Matte Painting
Concept: Destruction FX in SOPs
Matte painting: Bruno Charlier
Software: @sidefx.bsky.social, @photoshop.adobe.com, Nuke, Kitbash 3D, DaVinci Resolve
#3DArt #vfx #Houdini #Nuke
Concept: Junling Wang
Course: Character Design and Development
Software: @autodeskresearch.bsky.social, @maxonzbrush.bsky.social, @sidefx.bsky.social, @substance3d.bsky.social, Nuke, Marvelous Designer, and V-Ray
Concept: Junling Wang
Course: Character Design and Development
Software: @autodeskresearch.bsky.social, @maxonzbrush.bsky.social, @sidefx.bsky.social, @substance3d.bsky.social, Nuke, Marvelous Designer, and V-Ray
Created in our VFX Design course, it was inspired by Hydro-Man and features water simulation using @autodeskresearch.bsky.social, @sidefx.bsky.social, Nuke, and Davinci Resolve.
#vfx #SpiderMan #Marvel
Created in our VFX Design course, it was inspired by Hydro-Man and features water simulation using @autodeskresearch.bsky.social, @sidefx.bsky.social, Nuke, and Davinci Resolve.
#vfx #SpiderMan #Marvel
Concept: Gatling Santouhei
Assets: Quixel Megascans, Freepik, and Bogdan Rosu
Concept: Gatling Santouhei
Assets: Quixel Megascans, Freepik, and Bogdan Rosu
Course: Game Creation 3
Instructor: Brian J. Pohl
Muscle Animal & Cute Bird 2 by SURIYUN
Cartoon Street by LIZI Studio
#UE5 #animation #3DArt #GameArt #Learn3D #GameDev #ArtSchool #UnrealEngine
Course: Game Creation 3
Instructor: Brian J. Pohl
Muscle Animal & Cute Bird 2 by SURIYUN
Cartoon Street by LIZI Studio
#UE5 #animation #3DArt #GameArt #Learn3D #GameDev #ArtSchool #UnrealEngine