GIRakaCHEEZER
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girakacheezer.bsky.social
GIRakaCHEEZER
@girakacheezer.bsky.social
OneShot Developer.
I discovered the "post-game" content in Öoo now, and it was able to scratch the itch I had for harder "big brain" puzzles I was looking for in the game. Added another hour or so of time to my playthrough.

If you've just cleared the game, know that there's more still hidden in it.
August 11, 2025 at 10:46 PM
Played through Öoo and had a pretty good time with it.

Once I realized the pattern of there being a knowledge based "locked door" near the start of most areas, I started to pay more attention to them and backtracked to solve them as soon as I had the solution rather than do the entire area.
August 11, 2025 at 3:08 AM
Don't you hate it when you get butter fingers and the box you're holding accidentally slips out of your hands 20feet into the air?
June 2, 2025 at 1:29 AM
I found the "exit software" button in game maker.
March 19, 2025 at 3:20 AM
Eventually I proposed the idea "well what if WE just pick them up" since the problem was how to get the collectible from the game world to us, so this was the most direct solution. And that's how the collectibles became things you clicked on directly to pick up after finding them.
January 24, 2025 at 6:23 AM
I even have this txt file still with all the original planned "locations" (events) where they would be unlocked.
January 24, 2025 at 6:13 AM
Originally in "OneShot: World Machine Edition", collectibles (wallpapers, themes, and character profiles) weren't things you found but were automatically granted to you after key story events. This is part of why they show a toast notification in the top right when you unlock them.
January 24, 2025 at 6:11 AM
Made a guitar cover of Silverpoint from #OneShotGame

This was another song that felt right to play on the guitar since the original song was already just a guitar vst/midi.
January 2, 2025 at 7:58 PM
New version of the Self Contained Universe guitar cover, now with tabs!
Filled out a few chords some more, and also changed the chord at 0:33 to something more in-line with the original. #OneshotGame
December 30, 2024 at 1:08 AM
Made a cover of Self Contained Universe to test out a new guitar I got for christmas.
Also happy birthday Niko! #OneShotGame
December 29, 2024 at 11:52 AM
Made this just in time for the #CaveStory 20th anniversary!

Tried making a slow, sad piano cover of the "Safety" song, since listening to it again I thought it might work well in that style.
December 21, 2024 at 8:00 AM
Cleaning up my vids folder and found this old WIP clip of OneShot WME's Friends application, before it had completed graphics (and didn't work for taller npcs like Silver so her sprites are all messed up) #OneShotGame
December 7, 2024 at 11:55 PM
I use BIG_BOSS_CASE case for constants. It's like snake_case but big.
December 4, 2024 at 10:41 AM
Anyways I'm going to go replace all my "ToLower()" calls with "ToLowerInvariant()" calls now, since that's the fix for this issue basically. I've only had reports of it crashing with the badges menu, but I should probably change them all, just to be safe.
December 3, 2024 at 11:31 PM
Have an issue in OneShot WME where on Turkish systems it's crashing when opening the achievements.

And it's all because of this function, of course it is. This is just the Float.Parse() bug all over again.
December 3, 2024 at 11:24 PM
Tfw when you go "oof" after hitting the spikes.
December 3, 2024 at 12:56 PM
It's funny using Marlowe's special power right before hitting the spikes, since then the shockwave distortion makes her look funny on the freeze frame.
December 3, 2024 at 12:53 PM
"OneShot: World Machine Edition" Steam trading cards are here! Also 7 new Steam profile backgrounds and 7 new emotes!
#OneShotGame
November 27, 2024 at 6:12 PM
New update released for "OneShot: World Machine Edition" on Steam including:

-can turn off fullscreen border
-new fullscreen scaling mode "integer"
-better error handling for corrupt saves
-v-sync toggle
-special characters for name input in European languages

#OneshotGame
November 21, 2024 at 10:53 PM
For reference it kinda looked like this (tried recreating it from memory)
November 12, 2024 at 5:41 AM
However I'm pretty sure no one's tried playing through it entirely this way, since there's an unfortunate bug when trying to click collectibles in this mode.

Notice where my mouse is in this screenshot, and that the collectible is highlighted (as if the mouse is over it).
November 5, 2024 at 8:00 AM
One of the best features I added to the PC version of OneShot WME is support for vertical monitors.

Who wouldn't want to play OneShot like this??
November 5, 2024 at 7:57 AM
Dependency injection is cool, but what if I just manually changed the order I initialized my components whenever the dependency chain changes?
October 23, 2024 at 6:38 AM
Writing some save data redundancy code to better handle how #oneshotgame world machine edition handles loading corrupt save data, and I came across this now (normally) unused message for if you try to open the Gallery app without having any CGs unlocked.
October 22, 2024 at 6:46 AM
Fun bug that happened when working on treadmills. #MarloweGame
October 19, 2024 at 6:06 AM