Gio Nakpil
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gionakpil.bsky.social
Gio Nakpil
@gionakpil.bsky.social
Senior Creative 3D Evangelist & Community Advocate @ Adobe
Making use of the hand placed scales of this chameleon model I made in @substance3dart Modeler. So satisfying to start playing with curvature maps and cavities in Painter to separate out all thise manually placed details.

Still very early days and more to come.
March 2, 2025 at 5:37 AM
Weekend fun with Zbrush ipad and the Kingslien Rake brush
February 24, 2025 at 8:40 AM
Having fun with Adobe Illustrator (I’m a noob). I can’t wait to share some results from some of my experiments incorporating Illustrator in my 3D work.
February 21, 2025 at 6:49 PM
Having so much fun detailing this critter. Can’t wait to add color to all that surface displacement :)
February 16, 2025 at 1:10 AM
Had fun experimenting with Project Neo, Photoshop (Beta) for the embroidery effect and Illustrator for the Mockup feature which you see here.
February 8, 2025 at 6:59 PM
Part 2
January 22, 2025 at 9:06 AM
No worries at all! Here is part 1
January 22, 2025 at 9:04 AM
Hello all! A little announcement.
January 22, 2025 at 6:55 AM
An old facial anim test based on a design by Carlos Huante. Had a lot of fun sculpting the blendshapes, which are actually just a limited amount, but contained corrective shapes in-between key expressions.
December 24, 2024 at 4:21 AM
A scene I made in Substance 3D Modeler
December 19, 2024 at 8:24 AM
"Top a Mus''"
Having a blast with Project Neo, Adobe’s web-based SDF modeling app! Sharpening my design skills with fun critters and pushing proportions. Can't wait to share my other creations :)
#projectneo
December 15, 2024 at 4:54 AM
Twitch
November 30, 2024 at 7:57 PM
I plan to get back to this model over the holidays and give it the proper finish it deserves.
November 27, 2024 at 6:22 PM
I had a lot of fun building this crate in Substance 3D Modeler all in desktop mode using our awesome non-destructive prims. Painted in Painter, animated in Maya and rendered in C4D with Redshift.
November 24, 2024 at 5:28 PM
Hellboy fan art from ages ago.
November 20, 2024 at 4:44 AM
A video I made showcasing the awesome non-destructive primitives in Substance 3D Modeler. It’s fun, easy to use and powerful.
November 19, 2024 at 12:57 AM
I did this back in the early days of Oculus Medium. Would have been nice to flesh out the baddies on the same level as Bruce.
November 18, 2024 at 1:05 AM
Another from the archives. Back when I was experimenting with animated layers in Zbrush. Inspired by 80s horror films like “Night of the Creeps” and David Cronenberg. Need to get back to more of this type of fun :)
November 17, 2024 at 12:14 AM