Kyle Bugden
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ghostmachineart.bsky.social
Kyle Bugden
@ghostmachineart.bsky.social
UK based Environment Artist
🎮 Passionate about games and everything in between
📷 Sometimes point a camera at stuff
FAB marketplace and Portfolio https://linktr.ee/ghostmachineart
I just use face project in the snapping options and use the shrinkwrap modifier.
October 25, 2025 at 11:24 PM
It really is. I find it allows the creativity to flow much more than the traditional high/low workflow.
October 25, 2025 at 9:33 PM
Thankyou!
October 25, 2025 at 11:10 AM
Thankyou!
July 26, 2025 at 7:17 PM
Thanks so much!
June 25, 2025 at 6:08 PM
Thankyou! Absolutely, always open to feedback 😁 Now that you say that I can definitely see how I can dial back the height a bit on those details
February 24, 2025 at 2:53 PM
Thankyou!
February 2, 2025 at 12:08 PM
Thanks Alexander! Great point, I definitely get that impression when looking at it now. Maybe I can do some damaged ceiling parts to convey the leakage. Appreciate the feedback!
January 24, 2025 at 12:00 PM
You are correct! Most of the materials are parralax 😁 Thankyou!
January 23, 2025 at 1:27 PM
Absolutely, after spending so much of my time using baked lighting, Lumen is a dream to work with
January 23, 2025 at 12:04 AM
It is indeed 😁
January 22, 2025 at 11:55 PM
Thankyou! It's heavily inspired by stalker and soviet era buildings
January 22, 2025 at 11:55 PM
Thankyou! 😁
January 22, 2025 at 5:32 PM
No probs, happy to help! 😁
January 22, 2025 at 5:31 PM
Thankyou! It's definitely inspired by Stalker 2, and I have spent alot of time staring at walls in that game trying to understand how those amazing artists created them 😁
January 22, 2025 at 1:41 PM
Thankyou! Materials were created in Substance Painter and Designer. The blistered paint is painted in using filters in Painter. This tutorial youtu.be/JnWvMys9xNk?... was a big help 😊
How to create a paint peeling effect in Substance Painter
YouTube video by Wes McDermott
youtu.be
January 22, 2025 at 1:38 PM