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geezeyt.bsky.social
Geeze
@geezeyt.bsky.social
Working on the intro animations, here's the concept version (excuse the programmer art)
#GameDev #IndieDev #MadeWithUnity
January 9, 2025 at 5:57 PM
Rule tiles are so fun to make, once the hassle of actually setting them up is over, I can draw houses instantly. Here's how I'm using them in Among The Graves #GameDev #IndieDev #MadeWithUnity #GameDesign
December 13, 2024 at 12:03 PM
Who knew that remaking a game in only two weeks would be a lot of work? Here's how progress on day 3 is looking for Among The Graves. #GameDev #IndieDev #MadeWithUnity #GameDesign #PixelArt
December 12, 2024 at 5:03 PM
Every project I work on I have the urge to make a colour swap shader, here's the latest one. #GameDev #IndieDev #MadeWithUnity #PixelArt #GameDesign
December 11, 2024 at 5:03 PM
Zedcab car customisation is coming along nicely, basic colour swapping is in with some decals applied on top.
youtu.be/Nm_OuGFcawI #GameDev #IndieDev #MadeWithUnity #PixelArt
December 6, 2024 at 2:12 PM
A few years back, I had this idea for a dwarven mine version of FTL. It didn't get too far but I made this cool A* pathfinding system using Unity's tilemaps as the bounds. #GameDev #IndieDev #MadeWithUnity
December 3, 2024 at 6:39 PM
I made this little scene in Unity but never ended up using it. The frame is a green screen that I've stuck the goblin face on afterwards. #GameDev #IndieDev #MadeWithUnity
December 2, 2024 at 5:03 PM
The tool swapping I made in Chunk Grinder was one of the coolest parts of this project, it added so much to the visuals. https://youtu.be/lfkRUBLHH7g
#GameDev #IndieDev #MadeWithUnity
December 1, 2024 at 12:03 PM
For this Voxel based project called Chunk Grinder, I made a really simple colour swap shader to give each character some variety. https://youtu.be/lfkRUBLHH7g
#GameDev #IndieDev #MadeWithUnity
November 29, 2024 at 5:50 PM