garett 🤓
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garettbass.com
garett 🤓
@garettbass.com
an unsophisticated sophont, on an excellent quest for the necessary items. experienced game mechanic. he/him
Once upon a time, I wrote a behavior tree debugger that rendered thought bubbles over the AI characters 💭
October 31, 2025 at 3:52 AM
I love them all, but I love this one most
October 26, 2025 at 8:30 PM
I really love this hat, and I’ve been wearing it more this year to keep the sun at bay. Sadly that beautiful blue band began to show some green streaks. I took it to a hat shop today for a new band 🤞
October 26, 2025 at 2:22 AM
My daily carry is a WW1 gas mask bag replica, originally procured for an Indiana Jones halloween costume. It totes the card wallet, some writing instruments, my other glasses, earbuds, sometimes a lightweight jacket or, lately, my cappuccino mug.
October 17, 2025 at 2:16 AM
Corduroy Coffee in Galveston has now twice served me the best triple latte in recent memory. Today I showed up with my own cappuccino mug because I prefer it over the paper cup routine.
October 17, 2025 at 2:07 AM
October 14, 2025 at 1:15 AM
@buehlmeister.bsky.social I just finished Between Two Fires, found the tale fascinating. Following The Blacktongue Thief, I recognized this cover before realizing it was your latest. Thank you for the inspiration and entertainment. It may be time to catch up with some corvids.
October 6, 2025 at 6:29 AM
September 27, 2025 at 5:12 AM
Played this all night long when I was in the hospital earlier this year. **nostalgia intensifies**
September 20, 2025 at 5:41 PM
I wrote a tiny Marvel Snap style card game with terminal UI. A very fun programming project for a job interview. Got a little carried away with the UI
September 11, 2025 at 3:48 AM
Game devs post your first shipped game and your latest shipped game:
August 26, 2025 at 9:53 PM
Made this Animation Timeline editor in UE5 to remix multiple mocap sequences into unique animations that accompany voiceover animation. Animation Timeline asset can be used anywhere animation assets are used in UE editor, UI is custom IMGUI, much easier to iterate on than myriad Slate widgets
August 26, 2025 at 5:42 PM
Made these juicy donut rings for the transform tool in @recroom.bsky.social, because I wanted a combo transform tool, and I wanted the rings to be as attractive as the translation and scale handles. I wish I had a good animation of the way they plump up when the player interacts with the rings.
August 26, 2025 at 5:37 PM
This is another instanced rendering experiment, this time in Unity. Rendering many different shape primitives in a single draw call by decomposing each shape into triangle strips (meshlet rendering wasn’t available at the time). @zeux.io meshoptimizer to slice and dice the geometry.
August 26, 2025 at 5:33 PM
First is tiling grid patches onto the visible surface of a sphere, a Godot experiment in instanced rendering, using GDExtension just for the experience
August 26, 2025 at 5:30 PM
Fun stuff I’ve made through the years
August 26, 2025 at 5:26 PM
August 26, 2025 at 5:22 PM
@danmcdaid.bsky.social
Dega has arrived
July 15, 2025 at 2:07 AM
March 28, 2025 at 1:29 AM
This bespoke wood keyboard tray was built by my dad based on a foamcore prototype I made.
March 20, 2025 at 5:41 PM
Very cool, thanks for sharing. I always enjoy reading others’ approach to these common fundamentals.

I suggest preferring `int` for int32, since `long` is 64 bits on all of the modern platforms apart from Windows.
December 30, 2024 at 9:17 PM
Age yourself with your first computer
December 1, 2024 at 5:24 PM
Shoes, wisely
December 1, 2024 at 8:13 AM
Same here with an Apple mini USB keyboard and using scanmapset.exe to swap cmd/ctrl. Also Autohotkey to add some common Mac hotkeys
November 25, 2024 at 5:58 PM
Luna is snoozing
November 25, 2024 at 3:47 AM