🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻♂️
I love it when studios pay attention to these sort of details. So cool!
I love it when studios pay attention to these sort of details. So cool!
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
It builds a clever, intuitive #LevelDesign language.
You don't feel lost, just gently nudged forward. It never breaks the immersion
#GameDesign #IndieGaming
It builds a clever, intuitive #LevelDesign language.
You don't feel lost, just gently nudged forward. It never breaks the immersion
#GameDesign #IndieGaming
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇
#Gamedesign #IndieGaming
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇
#Gamedesign #IndieGaming
C'est doux, c'est cute, c'est relaxant.
Ça donne juste envie de s'arrêter et d'apprécier la vue...
#BlueskyGamingCommunity #indiegaming
C'est doux, c'est cute, c'est relaxant.
Ça donne juste envie de s'arrêter et d'apprécier la vue...
#BlueskyGamingCommunity #indiegaming