Gamingly Daweem 👾
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gaminglydaweem.bsky.social
Gamingly Daweem 👾
@gaminglydaweem.bsky.social
🏆 Trophy Hunter
🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻‍♂️
I love the main menu in #Jusant. You're calmly sitting on a ledge, chilling. When you hit “Continue” the menu slides away, you stand up and you start playing. There's no loading screen, no cut. It's immersive and seamless.
I love it when studios pay attention to these sort of details. So cool!
October 7, 2025 at 10:37 AM
In #Jusant, your rope is your main tool but it's not infinite. To let you know how much you have left, the color shifts: blue to yellow, yellow to red.
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
October 5, 2025 at 2:05 PM
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:18 AM
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:03 PM
#Jusant shifts between straightforward and maze-like areas on purpose.
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
September 5, 2025 at 9:26 AM
Exploration in #Jusant is optional yet always tempting
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
September 4, 2025 at 4:50 PM
One cool thing about #Jusant: the environment guides you. No HUD, no markers. Just diegetic cues: wind direction, light placement, worn paths.
It builds a clever, intuitive #LevelDesign language.
You don't feel lost, just gently nudged forward. It never breaks the immersion
#GameDesign #IndieGaming
September 3, 2025 at 9:59 AM
Tiny, cute, and powerful. What more can you ask for? 👀
September 2, 2025 at 9:18 AM
The more I play #Jusant, the more I notice details that make the whole experience feel smooth
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇

#Gamedesign #IndieGaming
September 1, 2025 at 10:11 AM
J’ai lancé #Jusant 🧗
C'est doux, c'est cute, c'est relaxant.
Ça donne juste envie de s'arrêter et d'apprécier la vue...

#BlueskyGamingCommunity #indiegaming
August 29, 2025 at 9:01 AM