Gamingly Daweem 👾
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gaminglydaweem.bsky.social
Gamingly Daweem 👾
@gaminglydaweem.bsky.social
🏆 Trophy Hunter
🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻‍♂️
Reposted by Gamingly Daweem 👾
🧵 Silence That Speaks
bsky.app/profile/gami...
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:19 AM
Reposted by Gamingly Daweem 👾
🧵 Feeling The Climb

bsky.app/profile/gami...
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:04 PM
Reposted by Gamingly Daweem 👾
🧵 Main Character vs Protagonist
bsky.app/profile/gami...
In #Jusant, the boy (that I decided to name Jimbo cause why not? Couldn’t let him hop around without a proper name) is the main character, the lens through which we experience the events.
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
September 15, 2025 at 9:16 AM
🧵 Main Character vs Protagonist
bsky.app/profile/gami...
In #Jusant, the boy (that I decided to name Jimbo cause why not? Couldn’t let him hop around without a proper name) is the main character, the lens through which we experience the events.
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
September 15, 2025 at 9:16 AM

Now here’s the question: why don’t we play as the protagonist?
Probably because that would shift the focus from reflection to action.
By splitting main character and protagonist, the game builds mystery.
We're not shaping the story, we're piecing it together, always a step behind (3/3)
September 15, 2025 at 9:15 AM
I think Bianca is the real protagonist. We follow her ascension and growth through her letters. She tells the story of this world, her doubts, her thoughts.
Through her, we see what happened and why it matters.
She’s the one whose actions moved things forward and her voice carries the plot (2/3)
September 15, 2025 at 9:15 AM
🧵 Silence That Speaks
bsky.app/profile/gami...
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:19 AM
🧵 Feeling The Climb

bsky.app/profile/gami...
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:04 PM