🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻♂️
bsky.app/profile/gami...
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
bsky.app/profile/gami...
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
bsky.app/profile/gami...
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
bsky.app/profile/gami...
bsky.app/profile/gami...
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
bsky.app/profile/gami...
Probably because that would shift the focus from reflection to action.
By splitting main character and protagonist, the game builds mystery.
We're not shaping the story, we're piecing it together, always a step behind (3/3)
Probably because that would shift the focus from reflection to action.
By splitting main character and protagonist, the game builds mystery.
We're not shaping the story, we're piecing it together, always a step behind (3/3)
Through her, we see what happened and why it matters.
She’s the one whose actions moved things forward and her voice carries the plot (2/3)
Through her, we see what happened and why it matters.
She’s the one whose actions moved things forward and her voice carries the plot (2/3)
bsky.app/profile/gami...
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
bsky.app/profile/gami...
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming