Gamingly Daweem 👾
banner
gaminglydaweem.bsky.social
Gamingly Daweem 👾
@gaminglydaweem.bsky.social
🏆 Trophy Hunter
🎮 Let’s Play & Trophy Guides (PS5)
🎥 YouTube Channel (🇫🇷): https://www.youtube.com/channel/UCA4kVv0KH1Mh7eU0dn2kh2w
➡️ Currently obsessed with Jusant 🧗🏻‍♂️
I love the main menu in #Jusant. You're calmly sitting on a ledge, chilling. When you hit “Continue” the menu slides away, you stand up and you start playing. There's no loading screen, no cut. It's immersive and seamless.
I love it when studios pay attention to these sort of details. So cool!
October 7, 2025 at 10:37 AM
In #Jusant, your rope is your main tool but it's not infinite. To let you know how much you have left, the color shifts: blue to yellow, yellow to red.
Run out and you'll get stuck. You'll have to rethink, reroute, climb smarter.
A wordless system that adds some strategy #GameDesign #IndieGaming
October 5, 2025 at 2:05 PM
In #Jusant, the boy (that I decided to name Jimbo cause why not? Couldn’t let him hop around without a proper name) is the main character, the lens through which we experience the events.
But I don't think he’s the protagonist because he doesn’t drive the story (1/3)
#NarrativeDesign #IndieGaming
September 15, 2025 at 9:15 AM
#Jusant grabs your attention with silence. All you hear is boots on stone, rope creaking and wind blowing. Nothing else.
The Tower’s emptiness echoes louder that way, letting you feel its history.
So the few times you hear music, you notice it right away and lean into it.
#SoundDesign #IndieGaming
September 10, 2025 at 10:18 AM
How does #Jusant make you feel the climb?
It doesn’t just use the triggers as input. It builds its rhythm around them.
Left/right, grip timing, stamina… you think with your hands. The tension is in your fingers.
It’s physical. It’s deliberate. That’s what makes it immersive.
#GameDesign #IndieGaming
September 9, 2025 at 1:03 PM
Chapter 2 of #Jusant marks a shift. Cool tones give way to green, blue and white.
Echo’s powers awaken plants as they become part of the gameplay.
The world feels more alive. Not warm yet, but recovering.
It's a sign that nature is returning, along with a sense of hope.
#colorsingame #indiegaming
September 8, 2025 at 9:06 AM
#Jusant shifts between straightforward and maze-like areas on purpose.
This disorienting feeling isn't a mistake, it's a #LevelDesign choice.
It slows you down, makes you observe and plan your next moves.
You will feel lost, but just pay attention and you will find the way!
#GameDesign #IndieGaming
September 5, 2025 at 9:26 AM
Exploration in #Jusant is optional yet always tempting
Some walls are designed to catch your eye and reveal hidden areas that are never required
This smart design teases new items and sparks curiosity without pulling you off your original path
A great way to reward wandering
#GameDesign #IndieGaming
September 4, 2025 at 4:50 PM
One cool thing about #Jusant: the environment guides you. No HUD, no markers. Just diegetic cues: wind direction, light placement, worn paths.
It builds a clever, intuitive #LevelDesign language.
You don't feel lost, just gently nudged forward. It never breaks the immersion
#GameDesign #IndieGaming
September 3, 2025 at 9:59 AM
September 2, 2025 at 9:32 AM
Tiny, cute, and powerful. What more can you ask for? 👀
September 2, 2025 at 9:18 AM
Echo, our blue buddy, is a useful sidekick, perfectly integrated into the gameplay.
In #NarrativeDesign, it's a constant presence at the heart of the story.
In #GameDesign, it’s a compass, unlocking paths, guiding you along.
Plus, it's ridiculously cute. That helps too!
#Jusant #IndieGaming
September 2, 2025 at 9:18 AM
Chapter 1 of #Jusant opens with cold, muted colors that feel quiet, sterile
The environment tells the story of a world that says nothing but shows everything
That pale blue reflects the distance between you and this new world, creating a feeling of solitude and isolation

#ColorInGames #IndieGaming
September 1, 2025 at 10:41 AM
The more I play #Jusant, the more I notice details that make the whole experience feel smooth
Everything is designed to guide the player without ever pointing directly
It’s often subtle and that’s what makes the difference.
🧵Here’s a thread of things I’ve picked up so far 👇

#Gamedesign #IndieGaming
September 1, 2025 at 10:11 AM
J’ai raté un saut. Puis un deuxième. Puis un troisième.
Au final, est-ce que j'ai vraiment besoin de grimper cette montagne ?
Je peux rester là... #Jusant🧗

#BlueskyGamingCommunity #indiegaming
August 31, 2025 at 9:25 AM
Je veux trop leur donner un petit nom mais je trouve pas ! Ils sont tellement cute ! #Jusant🧗

#BlueskyGamingCommunity #indiegaming
August 30, 2025 at 8:50 AM
J’ai lancé #Jusant 🧗
C'est doux, c'est cute, c'est relaxant.
Ça donne juste envie de s'arrêter et d'apprécier la vue...

#BlueskyGamingCommunity #indiegaming
August 29, 2025 at 9:01 AM