here, i'm showing a bit of that off, along with having the limited palette + dithering shader cover the whole game screen
here, i'm showing a bit of that off, along with having the limited palette + dithering shader cover the whole game screen
#gamedev #gamemaker
#gamedev #gamemaker
i've added more efficient rendering for the spritesheet sprites (as i'm using the same sparrow v2 xml format as base fnf), and added a working song select, including alternate mixes. :3
#gamemaker #fnfmod
i've added more efficient rendering for the spritesheet sprites (as i'm using the same sparrow v2 xml format as base fnf), and added a working song select, including alternate mixes. :3
#gamemaker #fnfmod
#gamemaker #fnfmod
#gamemaker #fnfmod
also the colours for that last node's fluid can now be set using json, with plans to allow for custom values in recipes (eg: fluid colour changing based off recipe result)
also the colours for that last node's fluid can now be set using json, with plans to allow for custom values in recipes (eg: fluid colour changing based off recipe result)
i've implemented item groups, which act similar to minecraft's tag system.
#gamedev
i've implemented item groups, which act similar to minecraft's tag system.
#gamedev