elle. but gamedev
games.ellestuff.dev
elle. but gamedev
@games.ellestuff.dev
@ellestuff.dev but where i actually do game dev stuff :3
* it's like some king of...
* minesweeper
#gamedev #gamemaker
August 6, 2025 at 5:58 PM
i'll also be adding a rhythm game, inspired by friday night funkin, with real time palette swapping and multiple noteskins.

here, i'm showing a bit of that off, along with having the limited palette + dithering shader cover the whole game screen
July 6, 2025 at 6:54 PM
wip minesweeper implementation in my virtual desktop game thing
June 25, 2025 at 9:14 PM
the game now supports importing wallpapers, along with a custom shader to make them fit the game better,,
June 22, 2025 at 10:36 PM
Bringing back my old MarieOS project with a full rework! This one will have more direction and be a collection of games, like Last Call BBS & UFO 50

#gamedev #gamemaker
June 19, 2025 at 1:33 PM
more chart editor progress
#gamedev #fnfmod #gamemaker
March 22, 2025 at 12:32 AM
chat am i cooking
March 21, 2025 at 7:49 PM
February 21, 2025 at 7:26 PM
another day, another progress update,,

i've added more efficient rendering for the spritesheet sprites (as i'm using the same sparrow v2 xml format as base fnf), and added a working song select, including alternate mixes. :3

#gamemaker #fnfmod
February 19, 2025 at 3:28 AM
oops i meant to attach the full vid
February 18, 2025 at 2:04 AM
spent all day totally-not-procastinating by adding the startup menu and spritesheet font rendering, with scaling support,,

#gamemaker #fnfmod
February 18, 2025 at 2:03 AM
oh right, here's some "gameplay" footage :)

#gamemaker #fnfmod
February 17, 2025 at 1:06 AM
actually i like this version more
February 16, 2025 at 11:10 PM
recently got animate to run on my laptop, so i'm returning to an old project of mine

#gamemaker #fnfmod
February 16, 2025 at 11:02 PM
here's what the json looks like, although not fully implemented yet
January 30, 2025 at 1:24 AM
switched from framerate-based animation timing to ms based,,

also the colours for that last node's fluid can now be set using json, with plans to allow for custom values in recipes (eg: fluid colour changing based off recipe result)
January 30, 2025 at 1:22 AM
here are some screenshots of the json / folder for a node, showing how you can customize it using pure json
January 27, 2025 at 8:47 PM
decided to start rewriting the game from scratch to use a better data-driven content system

along with making nodes much more customizable, helping you tell what things do at a glance.

#gamedev #gameart
January 27, 2025 at 8:47 PM
some test sprites for smtn i'm gonna start working on eventually #gameart
December 20, 2024 at 9:44 PM
here are some sprites i've made for my game so far. if you have any more suggestions feel free to comment :3
#gamedev #gameart
December 20, 2024 at 2:04 PM
here are the json files for the different items, to show how easy it is to modify. since i can only use 4 imgs i can't show the apple one but it's very barebones as it doesn't contain any recipes or groups.

#gamedev
December 20, 2024 at 1:38 PM
i'm ⚠Invalid Handle'd rn but here's what i've been doing recently:

i've implemented item groups, which act similar to minecraft's tag system.

#gamedev
December 20, 2024 at 1:38 PM
hi! until i can get my custom subdomain handle to work i'll be using this lameass handle :)
December 20, 2024 at 2:07 AM