3D, 2D artist, fumbling indie dev.
doesnt do commissions
allgender. everysexual.
pfp neg_zeero on twitter
header @panzery25.bsky.social
18+ account @galafterdark.bsky.social
BUT GIMME THEM POINTZ BACK RIGHT NOW!!
BUT GIMME THEM POINTZ BACK RIGHT NOW!!
worth each and every one of my broken knees
worth each and every one of my broken knees
the fact they made a texture that works *from the side view* on a *low poly ps1 character model* is genuinely an incredible feat.
the fact they made a texture that works *from the side view* on a *low poly ps1 character model* is genuinely an incredible feat.
directional damage testing is mapped to debug directional keys, which for some reason also binds them to analogue stick movement, resulting in twisting your ankles upon wiggling.
directional damage testing is mapped to debug directional keys, which for some reason also binds them to analogue stick movement, resulting in twisting your ankles upon wiggling.
small detail, but i think having different animations depending on the direction you're hurt from can make a lot of difference in feel. plus animating a camera isnt very taxing.
small detail, but i think having different animations depending on the direction you're hurt from can make a lot of difference in feel. plus animating a camera isnt very taxing.
// motion sickness warning.
// motion sickness warning.
unreal engine:
unreal engine:
yea
yea