source engine masochist.
opinions are my own.
frogs are cool.
github: https://github.com/misyltoad
fedi: frog@idtech.space
email: hello@froggi.es
For those who read, here is a picture of the initial froggy sample app and kernel I wrote to test the extensions before delving into the extra bits that DLSS needs to work. ;D
5/5
For those who read, here is a picture of the initial froggy sample app and kernel I wrote to test the extensions before delving into the extra bits that DLSS needs to work. ;D
5/5
ATM, it only supports DLSS versions that have code compiled for the GPU you are using. If you try and run old DLSS on a new GPU, that won't work currently.
PTX->NIR is much harder.
4/5
ATM, it only supports DLSS versions that have code compiled for the GPU you are using. If you try and run old DLSS on a new GPU, that won't work currently.
PTX->NIR is much harder.
4/5
But once you parse all that out, it's actually not *that* bad.
3/5
But once you parse all that out, it's actually not *that* bad.
3/5
Although, that alone was not an easy feat because the surface area of Cuda is pretty huge and parsing the cubins is difficult as there's these weirdly packed attributes spread across-
2/5
Although, that alone was not an easy feat because the surface area of Cuda is pretty huge and parsing the cubins is difficult as there's these weirdly packed attributes spread across-
2/5