Matthias Schmidt
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flownepp.bsky.social
Matthias Schmidt
@flownepp.bsky.social
Contract Material Artist | 15+ years in the games industry | Ex-Level Designer and 3D Artist | Award winning modder | Leipzig, Germany
www.artstation.com/steppenwolf
www.fab.com/sellers/STW_Shop
Yea you're getting ripped off big time. 84 tabs with 200mg cost 339 Euro in Germany (of which the patient has to pay 10 Euro). So even someone with private health insurance and no coverage for medication would only pay a fraction of what they make you pay.
February 20, 2025 at 1:39 PM
WIP of a metal floor material based on two of the London refs provided by @deswalsh.bsky.social The cigarette buds are from a Megascans atlas. #gameart #substance3d #substancedesigner #madewithsubstance
February 15, 2025 at 1:44 PM
New wip of my towel substance. I like where things are going with the fibers but the pattern is too intricate for this size. So some tweaks will be necessary. I will also likely make the towel worn+dirty or bloody if i want to use it as a portfolio piece. #gameart #substance3d #madewithsubstance
January 10, 2025 at 2:55 PM
I wasn't sure at first what would be the best approach to do a towel on a square material then i realized that my towel has two different sides with inverted colors and they fit perfectly. So today i made a mask that will help with coloring and the scatter atlas. #substance3d
January 7, 2025 at 2:37 PM
Trying to get out of my post holiday slump and work on stuff again. I have a bath towel next to me that i want to make a material study of. Started by making a scatter atlas for the fibers. These will be pretty small so probably detail overload. #gameart #substance3d #substancedesigner #procgen
January 6, 2025 at 5:08 PM
#SubstanceDesigner quick tip for this type of pattern.
#Substance3d #MadewithSubstance #gameart
December 18, 2024 at 8:06 PM
My #Artstation recap. I wasn't super active this year. It's surprising to me that i have a lot more followers there than i ever had on any social media platform. Considering it's mostly fellow artists over there perhaps a sign of how many people stopped using the likes of Twitter, Facebook etc.
December 17, 2024 at 2:15 PM
My graphs are beautiful and full of character, like the handwriting of a doctor. #SubstanceDesigner #Substance3D #Procgen
December 5, 2024 at 8:33 PM
✨ Quote repost with your art that has stars ✨
#SubstanceDesigner #Substance3D #MadeWithSubstance #Procgen
December 4, 2024 at 12:11 AM
Big influx of new followers today. Did someone add me to their starter pack? I believe i have now more followers here than on Xitter. #Guano #Gameart
December 3, 2024 at 10:23 PM
I know you all love cat images. But can i get some love for my feathered mud worms too? 😊
#SubstanceDesigner #Substance3d #MadewithSubstance #Gameart #procgen #procedural #horror #horrorart
November 29, 2024 at 2:20 PM
#SubstanceDesigner Quicktip. For better looking crisp WIP screenshots directly from the viewport go to Camera>Edit Selected and set Use Window Resolution to false. You can then export a screenshot in the specified resolution via Camera>Save Render. #gamedev #gameart #substance3d
November 27, 2024 at 1:07 PM
I worked on a Versailles parquet material last week as a personal project. It is very much inspired by a material from Assassins Creed: Unity but i tried to go for a Dishonored like stylized art direction. #SubstanceDesigner #Substance3d #MadeWithSubstance #gameart #materials #textures #procgen
November 25, 2024 at 3:38 PM
November 24, 2024 at 10:06 PM
I belive i qrt'ed orange art before but there is always more!
November 23, 2024 at 12:27 AM
Be Ccareful if you're using #Artstation. I'm pretty sure this is a scam. Weird adress and it's an account registered in India.
November 22, 2024 at 5:56 PM
I didn't knew there was a non uniform rotate node in #SubstanceDesigner! Just a fun little doodle. I guess you can take my super easy to make "matcap" as quicktip. Make sure your metal output is set to white if you want this look. #substance3d #gameart #procgen
November 22, 2024 at 5:07 PM
Subscribe to these block lists. I haven't seen any of this s**t in my timeline yet.
November 21, 2024 at 3:56 PM
Fractal Sum Base is the king of noises in #SubstanceDesigner. At low roughness and low-medium Min Level it can be used for similar purposes as perlin or gaussian noise. With a high roughness setting it can step in for Clouds, BnW Spots or White Noise. #quicktip #gameart #procgen #substance3d
November 21, 2024 at 1:59 PM
Another planet material that i made in #SubstanceDesigner a few years ago. I made a whole bunch of those for a client too but unfortunately i never heard again from the game. There is an old blog post on my artstation about my workflow. #substance3d #madewithsubstance #gameart #spaceart #procgen
November 20, 2024 at 8:49 PM
The Gas Giant is one of the most popular substances that i ever created. I would love to revisit this theme eventually as i have learned a lot since about warping inputs and coloring techniques. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures #spaceart
November 19, 2024 at 4:39 PM
Four of the games I've worked on
November 18, 2024 at 11:09 PM
Some glazed tiles that i worked on last week. Most of my effort went into the coloring. I thought i could get it done fully procedurally quickly but ended up using a lot of layers and masks step by step. #substancedesigner #substance3d #madewithsubstance #gameart #materials #textures
November 18, 2024 at 3:46 PM
Post your most popular art from Twitter
November 17, 2024 at 7:48 PM
Procedurally generated rosette and hatching patterns from a few years ago. #Substance3d #SubstanceDesigner #MadewithSubstance #gameart #procedural #procgen #textures #materials
November 17, 2024 at 6:59 PM