FirstFunction
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firstfunction.bsky.social
FirstFunction
@firstfunction.bsky.social
Solo-dev working on Cityfall, a 2D JRPG in which a group of birds explore a magical world following the fall of their flying city.
Finally got around to drawing a real logo for Cityfall, the bird-themed RPG I'm working on. What do y'all think?

#aprilfools
#screenshotsaturday #indiedev #
March 29, 2025 at 8:51 PM
The weather has been getting nicer and nicer... Looking forward to going outside without a coat soon, and doze off in a park like these birbs...

#spring #birds #birb #indiegame #conceptart
March 26, 2025 at 5:27 PM
Not a lot to show today as I'm just back from vacation, but enjoy these facial expression sketches of various birds!

1. Pluto, a rogue Jackdaw
2. Automaton, a robot birb!
3. Rhea, a druidic Uhu

I hope you all like them :)

#indiegame #gamedev #conceptart #jrpg #screenshotsaturday
March 22, 2025 at 4:13 PM
Today I worked on color keys for the new level, ~15 mins each. It's a flooded forest with mist, spirits & fish moving about.

Color definitely isn't my strong point, so I'm still learning a lot! Below are four color keys based on line art, from latest - oldest

#screenshotsaturday #rpg #gamedev
February 22, 2025 at 7:00 PM
Reposted by FirstFunction
The Girl from Arkanya is almost done! Please wishlist us on Steam so we can have a successful release!
▶️https://store.steampowered.com/app/1447820/The_Girl_from_Arkanya/◀️
February 21, 2025 at 12:41 PM
A bit late, but this #screenshotsaturday I worked on a revamped status info panel. Players can view status effects & -combos here
Still WIP, I'll look into fixing the video player resolution and a more intuitive selection UI. I'll take a look at how #genshinimpact does it too. (1/2)

#gamedev #unity
February 16, 2025 at 9:28 AM
Added a new party member! Meet Leonidas, the Flamboyant Fencer. He's fast and can be built as magical attacker, physical attacker, or a combination of both.

I'm very happy with my improvement in animation & bird design as well!

#gamedev #pixelart #jrpg #animation #birb #2d
February 12, 2025 at 10:28 AM
Finished up the Steal skill today! You can get equipment both by defeating enemies and by stealing. The chances of getting something from an enemy decrease every time you Steal, however, so no farming an enemy infinitely :p

#screenshotsaturday #gamedev #jrpg
February 8, 2025 at 8:32 PM
It's a great feeling to type out a question on a forum or Discord and to realize the answer while typing. Really goes to show that #rubberduckdebugging is the way to go!

#gamedev #programming
February 5, 2025 at 9:44 AM
@unity.com calling my code junk kinda hurts

#unity #gamedev
January 26, 2025 at 9:54 AM
As part of writing the Equipment system, I added tests along the way. They make sure boosts are calculated properly and equipping triggers expected behaviour.
Not very splashy to look at, but important nonetheless! Test your code, devs!!!

#gamedev #indiegame #unity #testing #screenshotsaturday
January 25, 2025 at 11:00 AM
Added more Equipment icons & effects. The game now has Elemental Equipment, which increase your damage with or resistance to an element, depending on whether they're equipped to your Weapon or Armor.
Leftmost are the default Elemental icons, with examples

#indiedev #screenshotsaturday #gamedev
January 18, 2025 at 11:18 AM
Finished the code + demo UI for equipment! Still got some beautifying to do, but very happy that it's working :)
(don't mind the placeholder icons lmao)

1 & 2: before equipping
3: Equipping
4: Result

(see my earlier post for how it works)
#screenshotsaturday #indiegame #gamedev
January 11, 2025 at 10:27 AM
This week I implemented more of the Equipment system. Highlight was this function I wrote this morning just after having my coffee (so no "I haven't had my coffee yet" excuses...)

#gamedev #indiegames #screenshotsaturday
January 5, 2025 at 9:01 AM
Due to the holidays a bit late for #screenshotsaturday, but this week I worked on the equipment system in Cityfall. It's basically a combination of FFVII's Materia and The Witcher 3's Mutagens. (1/2)
#rpg #jrpg #indiegame #indiedev #gamedev
December 29, 2024 at 9:43 AM
I took a break from art this week and instead incorporated the level-up system. Making the icons for all the stats was a fun challenge at such a small scale! Accuracy and Evasion are to-be-added.

#screenshotsaturday #indiegame #jrpg #rpg
December 14, 2024 at 12:47 PM
I'm still working on updating the combat UI and animations. The player characters now have specific idle animations during combat, which add a lot of personality!
(the resolution is a bit botched for some reason, sorry!)
youtu.be/y3dT7rpvhVI
#screenshotsaturday #indiedev #gamedev #indiegame #jrpg
Cityfall - Idle animations in Combat
YouTube video by Cityfall
youtu.be
December 7, 2024 at 9:38 AM
Still working on making everything in Cityfall pixel perfect. After some research I've decided to go with a resolution of 640x360, the same as Sea of Stars. In short this means that every pixel is as big as 3x3 pixels on a 1920x1080 screen.
As I'm away tomorrow, #screenshotsaturday has come early!
November 22, 2024 at 7:33 PM