Fatih Gungor
fgungor.bsky.social
Fatih Gungor
@fgungor.bsky.social
computer networks, game dev, electric bass
love it🤩
September 18, 2025 at 12:52 PM
Congrats man!
April 28, 2025 at 7:36 PM
The render graph can be customized by adding custom render passes to different stages (i.e. background, opaque, transparent).

Asset manager hot-reloads shaders and other resources on change. Generated assets, shaders, textures etc. all reside in the assetmgr and referenced from there.
April 21, 2025 at 7:34 PM
This is against all common advice that "you should just focus on the game" but I like having an "engine" that I fully understand and boots up in under a second :)
March 30, 2025 at 5:04 PM
😍
March 27, 2025 at 1:28 PM
Simulating the rich world on a dedicated server is more of a bottleneck than bandwidth imho. We had to constantly optimize server-side gameplay code on TheDivision1/2 to maintain a good experience, bandwidth was seldom an issue.
March 2, 2025 at 1:10 AM
I also switched to a MacBook Air M3 for development and absolutely loving it! 😍
February 26, 2025 at 11:05 PM
The big one was AI players :) I am a network/multiplayer programmer by profession, so this was uncharted territory for me. I discovered the "HTN Planner" and started hacking away. The idea is to have a system where a designer can build NPC behavior with node system. #gamedev #htnplanner
February 26, 2025 at 11:05 PM
First was an "order system" which tracked all supply and demand, this proved to be way too complicated and didn't bring a whole lot of depth or feeling of fun so I had to kill it.
February 26, 2025 at 11:05 PM
Looks amazing! 🤩
February 5, 2025 at 7:56 PM
Thank you so much! ☺️ I’ll share more frequently 🤝
January 18, 2025 at 7:14 PM
ouff Cool Spot 😎 loved the look of that game haha
January 4, 2025 at 11:58 PM