FGCPops
fgcpops.bsky.social
FGCPops
@fgcpops.bsky.social
Migrated from twitter, mostly posting FGC, specializing in Tatsunoko vs Capcom
Arcades peaked with 2 spicy and I won't take any questions
November 13, 2025 at 6:34 PM
Oh yeah people probably don't want to click on sketchy links on blue sky, here's some screenshots, it tracks your live health, baroque percentage, frame advantage, gives frame data at a glance, then a sub menu opens where you can edit moves in real time
November 12, 2025 at 11:55 AM
Hitstun and block stun added gonna push to the main GUI make it all pretty like and then finally get a plus/minus indicator
November 10, 2025 at 2:05 AM
Depending on how life goes I'm very close to releasing frame data and attack data for all non-giants in Tatsunoko vs. Capcom, it was a long ride but damn it's been fun
November 9, 2025 at 7:41 PM
Looney toons ass sequence
November 8, 2025 at 3:46 AM
Everyone says TvC Ryu is the best and like I'm just not seeing it, this seems very tame
November 7, 2025 at 6:38 PM
Rufus has had the ultimate mixup since vanilla sf4
November 7, 2025 at 5:13 PM
November 7, 2025 at 1:38 PM
Like ive never had so much fun reloading a gun, house of the dead could never
November 7, 2025 at 1:37 PM
I havent played remakes vr mode but the oculus re4 is so goddamn fun, I was basically playing devil may cry
November 7, 2025 at 1:35 PM
Volnutt on that chipp pack again
November 7, 2025 at 12:53 AM
Rude
November 6, 2025 at 8:29 PM
HAHA, THIS ENGINE IS ABOUT TO BEND TO MY WILL.....after I figure out why 2B and 5C isn't working, then find the air normals, then specials, then other characters, then giants, then find the baroque flag, then.....
November 6, 2025 at 3:25 PM
I need to admit outloud I'm a big FFX-2 apologist, love the game to death

but from the moment I touched this game to this very day, this cutscene infuriates me from the bottom of my soul
November 6, 2025 at 1:02 PM
Finally, TvC hitbixes, found the stupid address that controls it

And now.... documentation....
November 6, 2025 at 1:41 AM
I guess this is the reverse engineering blog now

I found the flag that forces throw animation and i can influence front and back throw.

Got the baroque pool

And I found out how to make ryus arm float away from his body, with active hitbox, and track the opponent

I don't want this to be a decomp
October 31, 2025 at 1:03 AM
I can feel Stockholm setting in and I'm actually having fun with this stupid program

A lot of animations are id'd, I have attacking and blocking states found, I think I can calculate frame advantage but there's some funky stuff stopping me. Just doing more digging . And more, but that's it for now
October 25, 2025 at 10:41 PM
Let me see if I can find how health wor-oh did I find the value that determines timeouts, well let's loo- oh did that show me how baroque wor-oh did I just accidently find frame data? Guess I gotta pivot to that now

Goddamn it
October 18, 2025 at 2:14 PM
"we were looking at the data and it looks like 1% of the workforce isn't coming in all 3 days for their hybrid so we're kinda considering 5 days in office?...haha unless......"
October 15, 2025 at 8:19 PM
Thinking about that dude that goes on tiktok and busts it down as James in silent hill 2
October 15, 2025 at 12:56 AM
Good job Arcsys, create the steam page for your newly hyped DLC and forget to replace all the placeholders
October 14, 2025 at 4:39 PM
The gnosia anime is....good. not great, I'm a fan of the game so of course I loved it but I could tell it kind of targets me instead of everyone. That being said the Animation and sound effects are top notch. I was really annoyed watching one punch season 3 and just....being underwhelmed over there
October 13, 2025 at 11:26 AM
and now we have a GUI , combo counter also has a "distance" variable, I'm hoping this will lead me even closer to these elusive hitboxes
October 13, 2025 at 3:16 AM
hitboxes aren't here yet but I found collision and I found the combo counter, I also have targets from attacker to....attackee

Tatsunoko vs. Capcom's internals are getting closer and closer
October 13, 2025 at 2:07 AM
Found the character IDs, no IDs for the giants or the genie (yet) but that's a long term goal, just want to build a basic hud, get all the basic info, and that should hopefully open up to hitboxes. Every step I make towards them only ends in me needing more info first :/
October 12, 2025 at 9:33 PM