Felix Leyendecker
felixliondagger.bsky.social
Felix Leyendecker
@felixliondagger.bsky.social
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Catch my talk about DOOM:The Dark Ages at devcom today!
August 19, 2025 at 6:39 AM
Turret from #DoomTheDarkAges
Concept by Ethan Evans.
July 15, 2025 at 9:43 AM
More of my art from #DOOMTheDarkAges:
The Atlan Cannon. Made for giant robots, this is a boat-sized shotgun that shoots cannonballs for pellets. Concept by the awesome
@teamcolin.bsky.social
July 3, 2025 at 1:24 PM
More new art from #DoomTheDarkAges. This time, the slayer shield. Modeling this was pretty straightforward. But for the 1P view, the number and spacing of blades had to be custom, or the rhythm wouldn't look right. Lots of back and forth with
@emersontung.bsky.social
who concepted this <3
July 2, 2025 at 9:23 AM
More new art! Shredder from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
July 1, 2025 at 10:16 AM
New art! Impaler from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
June 30, 2025 at 4:23 PM
Great video on all the cool tech we get to use!
Today on Digital Foundry, settle down for an 86-minute interview with id Software's Billy Khan, going into extreme depth on Doom: The Dark Ages and the phenomenal new id Tech 8 engine: youtu.be/DZfhbMc9w0Q
May 19, 2025 at 9:54 AM
New on bluesky! Looking to connect with other gamedev people. Currently working on DOOM: The Dark Ages @ id software
very outdated portfolio:
www.artstation.com/felixleyende...
November 20, 2024 at 10:20 AM