facelessgames.bsky.social
@facelessgames.bsky.social
This week's Shadow-Kin asset for #ironsworn is the first of three prerequisites for a pretty big system coming up! #screenshotsaturday
December 6, 2025 at 7:59 PM
This week's #ironsworn asset is: Improviser! Had to change it quite a bit from the original rules but I'm happy I managed to port it over #screenshotsaturday
November 30, 2025 at 4:44 AM
This week, I've added the Lorekeeper asset from #ironsworn to my game! #screenshotsaturday
November 23, 2025 at 4:04 AM
A brand-new screen for my #ironsworn port: Campaign selection! The entire game so far has just been the Sandbox so it'll be nice to *finally* start working on the actual story #screenshotsaturday
November 15, 2025 at 10:11 PM
The overhaul of my #ironsworn port's UI continues as I re-do the dice rolling scene for #screenshotsaturday (let's see if the video shows up!)
November 2, 2025 at 3:04 AM
This week in #ironsworn porting: Here's what the main gameplay screen looks like. I've got to do some tweaking on the main text colors as I'm going from dark background to light, but overall I'm liking it! #screenshotsaturday
October 19, 2025 at 1:03 AM
This week in my #ironsworn porting adventures: New character sheet!
October 11, 2025 at 6:11 PM
This week in my #ironsworn game: New character creation screen! #screenshotsaturday
October 4, 2025 at 11:19 PM
This week: new perk selection UI! #ironsworn #screenshotsaturday
September 28, 2025 at 2:32 AM
This week, the folks I hired to make a UI that actually looks like someone other than a programmer made it delivered. Behold, my new title screen! #screenshotsaturday #ironsworn
September 21, 2025 at 3:05 AM
It's been almost a month between updates not because I haven't been working on the game, but for a much stupider reason: I keep forgetting it's Saturday. Well this #screenshotsaturday breaks that tradition! This week I got the Skirmisher asset done, which lets you use a spear!
September 13, 2025 at 10:42 PM
This week I continue my debugging efforts by having my #ironsworn game load all mods on startup and report errors immediately. It even comes with a handy 'reload' button so I don't have to restart the entire program to see if the fix worked! #screenshotsaturday
August 16, 2025 at 3:51 PM
This week in my #delve into #ironsworn, I added the Frozen Cavern domain. What's got me more excited than that, however, is more stuff for the debug console! Yeah! #screenshotsaturday
August 10, 2025 at 1:36 AM
This week for my #ironsworn port, I've made the Talisman asset, the first asset that I've had to actually change a decent bit of in order to make it work in the game. More of that to come (it'll put the 'fun' in 'balancing') #screenshotsaturday
August 2, 2025 at 6:49 AM
This week in #ironsworn delve videogame adaptation news: I made the "Corrupted" theme! And because I was tired of rerolling for it, a debug command that'll also help mod creators #screenshotsaturday
July 27, 2025 at 3:12 AM
This week I've added an additional theme and domain (bringing me up to a total of 4 of about 20). Behold, the Ancient Icereach! #ironsworn #screenshotsaturday
July 5, 2025 at 5:15 AM
This week I began what I call "The Grind" - it's the phase in any game where you have to get a bunch of content done but (hopefully) not much in the way of engine changes, and in my case it's not really visual. So here's a visual thing I did do: The Ward asset! #ironsworn #screenshotsaturday
June 28, 2025 at 6:10 PM
Mod support! Mod support! Mod support! I should probably type something other than 'Mod support' but... mod support! My game can me modded! I'm possibly more excited about this than I am about the actual game itself. #ironsworn #screenshotsaturday
June 21, 2025 at 7:41 PM
Ever re-read the rules section of an RPG and realize you've been doing it wrong? Now imagine you're building a video game based on that RPG and have to re-do how the whole dice rolling system works. That was my week! The upside is that I got to add some fire textures to burning momentum:
June 7, 2025 at 10:03 PM
This week I added a debug console to my game - I highly recommend it. Even though it's not something that, really, anyone but you is likely to find helpful. Because I *have* found it helpful, especially in changing game state to test newly added features!
June 1, 2025 at 5:44 AM
A while back I discovered that an entire section of my game had absolutely no consequences for failure, and I am now facing the consequences of that failure by having to add them all back in. Here's one! #ironsworn #screenshotsaturday
May 17, 2025 at 4:50 PM
Ah, my artistic glory that is the character creation screen. Please look past it to see the Outcast #ironsworn asset I've added. #screenshotsaturday
May 10, 2025 at 6:31 PM
This week for #screenshotsaturday I added a bit so the player can get un-stuck! May we never need it.
April 27, 2025 at 12:04 AM
This week on #screenshotsaturday, I added the "Locate Your Objective" move from #ironsworn Delve!
April 5, 2025 at 7:29 PM
For #screenshotsaturday this week, here's a look into how I test my game: Randomly!
March 22, 2025 at 7:38 PM