Claire Blackshaw
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evilkimau.bsky.social
Claire Blackshaw
@evilkimau.bsky.social
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Made same mistake. Deffo part of a pressure campaign. Because honestly public opinion is strongly in favour of tax reform (esp council tax and capital gains and stuff that addresses inequality) esp with green surge. this is billionaire counter move through media I think
November 8, 2025 at 12:50 PM
Honestly that cartoon style water warms my soul. Now that "realistic" water is relatively solved artistic versions are just so much more interesting. UV Scrolling for the win.
October 29, 2025 at 10:28 AM
Don't put yourself down. Good enough the games are fun and not hurt by it.
It's a great series. I would love to see a weird UFO style compilation pack at the end 😉
I would also say don't be too quick to monetize. Tip jars are great and capitalism robs joy but hey rent needs pay
October 23, 2025 at 6:18 PM
Because I think of it as Android XR I thought @galaxiesshow.com was about to be a very different thing 😆
October 23, 2025 at 5:20 PM
Don't post into the void. You have no biz need so don't market. Just focus on friends and building community. It's a skill/muscle that needs exercise. There are deffo people interested in your projects.
Try think of specific people or problems. Even if it's just to laugh or show off food circa '08
October 23, 2025 at 5:17 PM
oh side note: If you mean marketing and broadcasting persona that is 100% different. That is about
- single focus high value content
- regular positing schedule
- consistent branding
October 23, 2025 at 1:05 PM
The biggest failing of platforms like bsky is when they try automagic away the inconvenience. It is kind of the point. Like obv no all friction is good but some is needed had a great chat about this recently on mastodon.

Also I often find your stuff super interesting <3
October 23, 2025 at 1:03 PM
stop thinking about it as social media. Just find your community or section of whatever platform it is write for those people. ENGAGE AND READ content from those people. Build up a group. Decide how much you care about it.

Community is inconvenience and effort.
October 23, 2025 at 1:03 PM
If you want RGB it should use an explicit constructor to a type that has colour space statically or variable encoded.
Done a bunch of shader code and never noticed this but it explains some bugs I've worked around in the past
October 23, 2025 at 9:29 AM
Honestly vec3 should always be in linear space. If you were using a bespoke type working in an opinionated colour space like one of the MANY RGB spaces then it makes sense but that will trip up many people.
A perfect example of "automagic" fucking shit up
October 23, 2025 at 9:26 AM
No rush, but it would be great to catch up sometime and chat in crunch mode trying to ship early access ATM.
Though been noodling with wavelets and weird artistically opinionated spatial code in my notebooks lately. So it's been on my mind.
October 23, 2025 at 9:19 AM
You ever get round to doing some looking glass experiments?
October 22, 2025 at 9:14 AM