Epicycle Interactive (Ryan Toole)
@epicycleint.bsky.social
Master realistic spaceflight in my aptly titled, orbital mechanics puzzle game, Orbital Mechanic! Wishlist here: https://store.steampowered.com/app/3395150
Otherwise, give a follow if you're into spaceflight, physics, general space stuff, and indie games!
Otherwise, give a follow if you're into spaceflight, physics, general space stuff, and indie games!
Regrettably, I decided to opt out of entry into Steam's NextFest - instead targeting the June event. Here's a conciliatory #ScreenshotSaturday, messing around with larger systems. At a certain system scale, I'll hit float precision issues. Ought to go double long term.. #indiedev #indiegamedev
January 18, 2025 at 6:04 PM
Regrettably, I decided to opt out of entry into Steam's NextFest - instead targeting the June event. Here's a conciliatory #ScreenshotSaturday, messing around with larger systems. At a certain system scale, I'll hit float precision issues. Ought to go double long term.. #indiedev #indiegamedev
Alter your trajectories through manual burns or by pre-planned maneuvers - the former is on display here, ultimately sending a ship on a hyperbolic escape trajectory #gamedev #indiedev #indiegamedev
January 10, 2025 at 6:29 PM
Alter your trajectories through manual burns or by pre-planned maneuvers - the former is on display here, ultimately sending a ship on a hyperbolic escape trajectory #gamedev #indiedev #indiegamedev
Using the "patched conic approximation," a many-body system is divided into several two-body systems, simplifying trajectories into deterministic ones. This is often pretty darn physically accurate - plus it allows for reliable time warp, or rewind even!
#ScreenshotSaturday #indiegamedev #indiegames
#ScreenshotSaturday #indiegamedev #indiegames
January 4, 2025 at 9:57 PM
Using the "patched conic approximation," a many-body system is divided into several two-body systems, simplifying trajectories into deterministic ones. This is often pretty darn physically accurate - plus it allows for reliable time warp, or rewind even!
#ScreenshotSaturday #indiegamedev #indiegames
#ScreenshotSaturday #indiegamedev #indiegames
December 29, 2024 at 4:59 PM