Luís G. Bento
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epicmcdude.bsky.social
Luís G. Bento
@epicmcdude.bsky.social
Working on an unannounced tactical-arcady FPS game

Made Imsim RPG: http://store.steampowered.com/app/2017610/Co
Soundtrack: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack
Free Textures: epicmcdude.itch.io
Banner: @esanchezill.bsky.social‬
I've gotten a few messages from people curious about game development so I thought it would be cool to show whats happening during 1 frame of gameplay when shooting a weapon in the game
November 12, 2025 at 6:41 PM
Type 64 SMG with integrated suppressor. finding it hard getting a good balance between a good enough but fast animation so the 20-round mag doesn't get annoying to reload
November 11, 2025 at 6:02 PM
Cuban FAL and Chinese CQ-311 are animated! Big difference in recoil too
Trying to power through the rest of these regular firearms so I can start adding some niche things like the medieval handgonne and crossbow and some other equipment
November 6, 2025 at 11:53 PM
Playing Neverdead on RPCS3 and there's some super funny ideas at play here - doing puzzles with your decapitated head, ripping off your limbs to throw them as grenades or bait and shooting the environment to collapse ceilings or structures on top of enemies
November 6, 2025 at 3:29 PM
Got the QBU-88 DMR and the CZ75 pistol animated, also trying out some gory VFX for headshots and wondering if it's worth extending to the limbs
November 4, 2025 at 9:19 PM
East German Wieger 942 and the bullpup High Standard Model 10 shotgun with integrated flashlight have joined the roster!
Also trying out some post-processing stuff, sorry for the weird bloom
October 30, 2025 at 9:52 PM
now this is videogaming!!
September 30, 2025 at 2:56 AM
Made a third-person mode, more like a proof-of-concept at the moment since there's lots that's glitching out but I'm really digging it!
September 28, 2025 at 5:36 PM
I think I'll go with particles for breaking glass, has more spectacle and I can still influence the direction of the particles for explosions. Can also have the glass be any shape and the particles will spawn correctly around whatever mesh shape!
September 27, 2025 at 7:52 PM
Been testing breaching charges and glass shattering; first glass has every shard as a physics object, it's heavier but looks nicer, the other one is a particle system where the performance hit is negligible but doesn't look as nice hmm...
September 25, 2025 at 6:54 PM