Game Designer @ Odyssey
Prev: Riot//Bioware
I’ve even been lucky enough to make a couple.
Thanks, Toby.
I’ve even been lucky enough to make a couple.
Thanks, Toby.
Pyke players don’t care about - being “tanky” through bonus health and armor
Bonus - Pyke players actually like being “squishy” and balancing the risk/reward on a daggers edge
Pyke players don’t care about - being “tanky” through bonus health and armor
Bonus - Pyke players actually like being “squishy” and balancing the risk/reward on a daggers edge
(Not so obvious) Make your characters weakness something their players don’t care about
(bonus points) Turn that weakness into a strength
Example…
(Not so obvious) Make your characters weakness something their players don’t care about
(bonus points) Turn that weakness into a strength
Example…
One of the coolest in the game, he flings himself up into the air and summons a meteor that absorbs all nearby enemy projectiles to empower the meteor, then slam it down on his opponents.
But there’s a catch:
One of the coolest in the game, he flings himself up into the air and summons a meteor that absorbs all nearby enemy projectiles to empower the meteor, then slam it down on his opponents.
But there’s a catch: