Lantz B Ellis
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elantzb.bsky.social
Lantz B Ellis
@elantzb.bsky.social
He/Him | Aspiring gamedev | Never shook that imposter syndrome | I have boomer opinions about the way technology is going
August 19, 2025 at 3:38 PM
Working on drawing in multiple layers. You can't see it, but the torches, window, and Inn sign are now on a "prop" layer.
This will save me having to draw many tile permutations. Will have to add this function to my map editor.
#indiedev #gamedev #pixelart
June 24, 2025 at 4:43 AM
Needs some polish but I wanted some sconces.
#pixelart #indiedev #gamedev
June 21, 2025 at 4:58 AM
My map editor now has a collision layer!

#indedev #gamedev #pixelart
June 21, 2025 at 12:24 AM
Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++
June 19, 2025 at 5:09 PM
For my other project with @nicboone.bsky.social

Getting NPC verbal interactions to change when global story flags change.

#gamedev #indiedev
June 14, 2025 at 7:26 PM
I yearned for the 2D collision mines
#gamedev #indedev
June 14, 2025 at 1:53 AM
I had to commit a lot of sins to get my water to animate.

Time to go back and fix them.
#gamedev #pixelart #indiedev
May 31, 2025 at 8:03 PM