Efe "Redleader" Pinar
efepinar.bsky.social
Efe "Redleader" Pinar
@efepinar.bsky.social
The Bard of Numbers.

I have opinions on video games, and the data to back it up.

Gamer, storyteller, data expert. 🎮
After going technical, let's go subjective for today's #tipoftheday 🎮

To achieve immersion, there is a fine balance between core loop - progression - story (or narrative).

You must have all 3 and they need to work well together (1/2)

#gamedev #indiedev #solodev
April 29, 2025 at 7:47 PM
A bundle of tips for #tipoftheday - wrapping up game intensity!

Attached is the final lens you should have on game development: mental vs. mechanical intensity.

- Tip 1: As intensity increases, the core loop should be shorter.
- Tip 2: All intensity levels can work!

#gamedev #indiedev #solodev
April 15, 2025 at 5:38 PM
Last of Us Complete Edition marks the 4th release for the original game if I am not mistaken. 4! That sure sounds too much...

#gamingmemes #meme
April 12, 2025 at 3:48 PM
I am playing Shop Titans these days, and here is the Core Loop:
- Craft Items to sell for more
- Sell items to improve store
- Improve store to craft new & better items

Each step is complex, but the Core Loop is simple which makes the progression feel natural.

#shoptitans #indiedev #coreloops
April 12, 2025 at 11:47 AM
A #tipoftheday around the fundamentals today! Core Gameplay Loops 🎯 🎮 🔄

1) Keep your Core Loop to 5 actions MAX.
2) Don't forget that it is a Loop - actions should feed into each other. If not, your actions is just going to be a chore for players.

Example core loop in replies!

#gamedev #indiedev
April 12, 2025 at 11:43 AM
(2/2) However your players will experience the game at their own pace, based on their skills. The dashed orange lines is the bands.

Linear gameplay -> narrower bands -> more suitable for story-driven
Openworld gameplay -> wider bands -> more exploration, tougher to balance

#gamedesign #indiedev
April 10, 2025 at 9:48 AM
Today's #tipoftheday has two parts, and is more of a design concept: Progression Curves.

(1/2) Progression is designed by considering the time 🕰️ or effort 💪 the player puts in, and how complex ⚙️ the game 🎮gets. Designing the progression, you should start with the "spine":

#gamedev #gamedesign
April 10, 2025 at 9:43 AM
Uno No Mercy has the best ad. I am talking about the one where the guy comes back from retirement to play with Squid Game-esque characters.

🎮 Game ads should be so good that you would WANT to watch them to the end.

Instead we get a whole genre: fake ads that unfortunately, "work".

#changemymind
April 5, 2025 at 4:10 PM
Duolingo just posted that Duo is dead. Yeah sure marketing campaign, but what is the next step?

Can it be a Collab with a celebrity, which is a rising trend in mobile games?

Could that celebrity actually be Dua Lipa? 😜
February 12, 2025 at 7:04 AM