I have opinions on video games, and the data to back it up.
Gamer, storyteller, data expert. 🎮
To achieve immersion, there is a fine balance between core loop - progression - story (or narrative).
You must have all 3 and they need to work well together (1/2)
#gamedev #indiedev #solodev
To achieve immersion, there is a fine balance between core loop - progression - story (or narrative).
You must have all 3 and they need to work well together (1/2)
#gamedev #indiedev #solodev
Attached is the final lens you should have on game development: mental vs. mechanical intensity.
- Tip 1: As intensity increases, the core loop should be shorter.
- Tip 2: All intensity levels can work!
#gamedev #indiedev #solodev
Attached is the final lens you should have on game development: mental vs. mechanical intensity.
- Tip 1: As intensity increases, the core loop should be shorter.
- Tip 2: All intensity levels can work!
#gamedev #indiedev #solodev
#gamingmemes #meme
#gamingmemes #meme
- Craft Items to sell for more
- Sell items to improve store
- Improve store to craft new & better items
Each step is complex, but the Core Loop is simple which makes the progression feel natural.
#shoptitans #indiedev #coreloops
- Craft Items to sell for more
- Sell items to improve store
- Improve store to craft new & better items
Each step is complex, but the Core Loop is simple which makes the progression feel natural.
#shoptitans #indiedev #coreloops
1) Keep your Core Loop to 5 actions MAX.
2) Don't forget that it is a Loop - actions should feed into each other. If not, your actions is just going to be a chore for players.
Example core loop in replies!
#gamedev #indiedev
1) Keep your Core Loop to 5 actions MAX.
2) Don't forget that it is a Loop - actions should feed into each other. If not, your actions is just going to be a chore for players.
Example core loop in replies!
#gamedev #indiedev
Linear gameplay -> narrower bands -> more suitable for story-driven
Openworld gameplay -> wider bands -> more exploration, tougher to balance
#gamedesign #indiedev
Linear gameplay -> narrower bands -> more suitable for story-driven
Openworld gameplay -> wider bands -> more exploration, tougher to balance
#gamedesign #indiedev
(1/2) Progression is designed by considering the time 🕰️ or effort 💪 the player puts in, and how complex ⚙️ the game 🎮gets. Designing the progression, you should start with the "spine":
#gamedev #gamedesign
(1/2) Progression is designed by considering the time 🕰️ or effort 💪 the player puts in, and how complex ⚙️ the game 🎮gets. Designing the progression, you should start with the "spine":
#gamedev #gamedesign
🎮 Game ads should be so good that you would WANT to watch them to the end.
Instead we get a whole genre: fake ads that unfortunately, "work".
#changemymind
🎮 Game ads should be so good that you would WANT to watch them to the end.
Instead we get a whole genre: fake ads that unfortunately, "work".
#changemymind
Can it be a Collab with a celebrity, which is a rising trend in mobile games?
Could that celebrity actually be Dua Lipa? 😜
Can it be a Collab with a celebrity, which is a rising trend in mobile games?
Could that celebrity actually be Dua Lipa? 😜