DuoDraconis
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duodraconis.bsky.social
DuoDraconis
@duodraconis.bsky.social
3D Level and Environment Artist for fictional or scientific based game art and real time assets
Reposted by DuoDraconis
It's a very long time as I posted anything so I wanted to do something and this was in my mind for a long time

Made in #magicavoxel based on #心出画廊
November 28, 2025 at 11:55 PM
It's a very long time as I posted anything so I wanted to do something and this was in my mind for a long time

Made in #magicavoxel based on #心出画廊
November 28, 2025 at 11:55 PM
Reposted by DuoDraconis
and a small clip of the process, sorry for not sharing it before
March 18, 2025 at 1:48 AM
Reposted by DuoDraconis
its kinda a "Hello world project", I grew up with this environment and know it well to add as most details as possible. Hopefully it's for liking

Handmade and rendered in Magica Voxel
Dimension 450*450*407 voxel
Colours 235

#voxel #berlin #architecture #MagicaVoxel #isometric #environment #urban
March 18, 2025 at 1:48 AM
its kinda a "Hello world project", I grew up with this environment and know it well to add as most details as possible. Hopefully it's for liking

Handmade and rendered in Magica Voxel
Dimension 450*450*407 voxel
Colours 235

#voxel #berlin #architecture #MagicaVoxel #isometric #environment #urban
March 18, 2025 at 1:48 AM
Finally finished this, needed longer than anticipated. It's completely improvised on the fly, and handmade. No scripts, algorithm or AI involved.

Yes I only wanted to make a throne room, now I have a city district.

#voxel #castle #palace #MagicaVoxel #isometric #environment
February 27, 2025 at 1:59 PM
I wanted to make a small throne room scene in the open and kinda got carried away, the blockout is a bit bigger than anticipated
Well time to splash the city with colour

#voxel #castle #palace #MagicaVoxel #isometric #environment
February 16, 2025 at 2:16 AM
I was a month sick and this project was planned as a warm up to get back on track. Hope it's for liking.
Fitting for the season: nicly cold and dreamly far away

#voxel #castle #palace #MagicaVoxel #isometric #environment
February 3, 2025 at 7:23 PM
First step of an intermediate project to get used to normal work after some weeks of sickness. It is the block out version even I kinda went a bit hard on the details for a simple block out

next step figure out the colour scheme

#voxel #castle #palace #MagicaVoxel #isometric #environment
January 29, 2025 at 5:15 PM
and here we have the whole map. all 35 isles combined together in their full recovered state
Tbh a very big jigsaw puzzle

it will be a while before I share the next project, until then thanks for your attention

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 17, 2025 at 8:53 AM
The last isle of the collection, funny enough this was partly winged and so on ended a bit on the stereotypical side. The only thing left is to show all of isles together

ID 35 Twin Dracon Isle
Special facility: Beach Village

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 16, 2025 at 2:51 AM
I will come back to this idea later on in a future project. For now enjoy this nearly natural habitat with light damage

ID 34 Torrid Moraine
Special facility: Alchemist Caldera

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 15, 2025 at 10:43 AM
I listen to a yt video about modern propaganda as I made this one, so kinda accidently made a pre ww1 style fortress.

ID 33 Toren Bulwark
Special facility: Fortress

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 14, 2025 at 3:37 AM
Sorry for the delay but back I'm back at posting them. Only 3 more left. This one is pretty much a filler isle and a way to separate the over all area - it makes more sense in the over all map

ID 32 Thorn Wall
Special facility: Lake

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 13, 2025 at 5:47 AM
A bit of a fantasy mine with very red crystals - well technical mine and quarry

ID 31 Slagrock Pass
Special facility: Crystal Mine

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 10, 2025 at 3:31 AM
And the third part of the Silban forest isles. Not a lot going on tbh, but we are close to see them all together

ID 30 Silvan Outskirt
Special facility: Mansion

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 9, 2025 at 7:33 AM
The center isle of the three part forest. We slowly come to an end of this project

ID 29 Silvan Heart
Special facility: Lilian Springs

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 7, 2025 at 3:43 PM
This is the first northern part of a forest spreading over three isles
it was also fun to place the magic building in it

ID 28 Silvan Fringes
Special facility: Magecraft Halls

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 6, 2025 at 3:50 PM
I winged this one, the hotel stands solely in the area without any infrastructure. At least its a cozy nature islands with a bit of commerce and no way for tourist to arrive

ID 27 Shores of Aylan
Special facility: Hotel

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 5, 2025 at 3:27 PM
Most are isles to emphasizes when you combine them they made one solid continent. This on the other hand is an actual island with light tower

ID 26 Red Pharos
Special facility: Barracks

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 4, 2025 at 2:05 PM
This one has some north french vibes to it. On another note I'm still sick

ID 25 Phasmantis
Special facility: Hill Mound

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 3, 2025 at 2:08 PM
ID 24 Phalak
Special facility: Beach Bar

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 2, 2025 at 4:21 PM
I have mixed feeling about this one, the mine is a bit lackluster and the path is hard to see. At least it works fine as filler and don't steal the show from the others in the whole map

ID 22 Oreden Pass
Special facility: Mine

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
January 1, 2025 at 1:03 PM
Nearly forgot to post today, still 14 to go

ID 22 Luminent Peaks
Special facility: Temple

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
December 31, 2024 at 6:47 PM
hard to deny the similarity with a deku tree but a magic tree is a very old symbol so this one will be fit fine too

ID 21 Lost Grove
Special facility: hostile Castle

#voxel #gamedevelopment #MagicaVoxel #isometric #environment
December 30, 2024 at 1:02 PM