Jason Kraft
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draih.bsky.social
Jason Kraft
@draih.bsky.social
There is a demo, and I'm going to try to also update the demo a bit before release if there's time, but my checklist of things left to do is still a bit much.

store.steampowered.com/app/2906550/...
I Made Myself A Ship Demo on Steam
Zip and zoom as you zap enemies and steal their stuff. Build progressively bigger, faster, tankier, more agile, more dangerous, more complicated, more projectile-y-ier ships in your goal to destroy an...
store.steampowered.com
November 26, 2024 at 1:19 AM
I'm overthinking it at this point. I guess really if you're going to subscribe to a blocklist, just check who's making it and make sure it's someone you trust, and even if some bad actors exist in the system it doesn't make the system bad.
November 19, 2024 at 2:52 AM
That is true. With that said, someone could try to overload a T&S team by just making bots that make random block lists too, I'm not sure how to solve something like that, but hopefully nobody tries to do that.
November 19, 2024 at 2:48 AM
And that's assuming that the accounts that need to be moderated are even people. We're at the start of an era of strange tangles of wires that aren't real but can talk just like us.
November 19, 2024 at 2:43 AM
That's super valid. I think a lot of technical people like me tend to think how the software can handle it and forget that the real solution is in the hands of a Trust and Safety team.
November 19, 2024 at 2:33 AM
Do you think there's any reasonable technical solution to this? Blocklists being immutable (only blocks who's on it at the time you subscribe) or maybe asking you to verify when new accounts are added (tedious to end users)?
November 19, 2024 at 2:29 AM
Maybe they can pay their shareholders in exposure?
March 28, 2024 at 6:37 PM
Design is also a good example of fumble around and find out. Sometimes things that sound good aren't, things that sound bad are actually fun, and things that worked in one context spoil another.
February 12, 2024 at 4:14 AM
I'm pretty sure Steam didn't really even look at my game, the only thing they got back to me on was my screenshots being the wrong resolution, which makes me think the process is done by code, not a human at all. Meanwhile, I've heard horror stories about console publishing.
February 2, 2024 at 8:03 PM
I rather liked it, it felt like it was a lot less about being weird and a lot more about being whimsical.
December 29, 2023 at 7:34 PM