Dorizzdt
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dorizzdt.bsky.social
Dorizzdt
@dorizzdt.bsky.social
I just scream into the digital pillow called "x" about AI, Game Dev & UI Platforms.

Now:
A Unreal Engine C++ Dev

Prev:
.NET Prod Manager for Microsoft.
The final grid has FGridCell structs with positions and Wang configs. The tile helper uses these to generate geo using 1x mesh that's pooled inside a ISM. It figures out floor/walls with proper housing joints (floor insets) to prevent z-fighting.
7/7
August 21, 2025 at 8:58 PM
Wang tile configs are calculated by checking 4 neighbors. Different departments = wall on that edge. This creates a 4-bit pattern (N=0x01, S=0x02, E=0x04, W=0x08) mapping to 16 possible tile types.
6/7
August 21, 2025 at 8:58 PM
BSP splits happen at 30-70% of each dimension with ±0.3 unit random offsets. This creates organic irregularity like real offices where walls don't perfectly align across rooms, to give it a natural design feel.
3/7
August 21, 2025 at 8:58 PM
Working on procedural floor plan generation. I created a similar one in #Unity3d for BIM software years ago. The concept? Just 1x Cube building up with Wang Tiles using a PCG graph for assembly each tile assembly. 1x Draw Call for the entire plan. Variants next (Doors etc) #UEStudy #UnrealEngine
1/7
August 21, 2025 at 8:58 PM
Googles releases are a mess -- i like the tech, but finding out the total sum of all parts but it demonstrates they don't have a cohesive messaging / framework.

they also lost all their announceables when OpenAI announced the bromance between ive/sam...
May 25, 2025 at 1:51 AM
😂🤡

How insecure and shallow do you need to be to reach this level.
January 29, 2025 at 5:38 PM