naddy
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don-tnowe.bsky.social
naddy
@don-tnowe.bsky.social
Does this not get fixed by making the Card scene root into a blank Control that holds the actual graphics to be animated?
June 7, 2025 at 5:42 PM
Could probably be done with the tree_entered() signal, checking if parent is a container

Also sounds like you're using the Draggable class for children. You don't need to do that, it doesn't do anything!

Although you idea is good.
github.com/don-tnowe/go...
Allow `Draggable` to be used with `InterpolatedContainer` as a signal emitter · Issue #21 · don-tnowe/godot-extra-controls
Those have different use cases, one is for freeform under any node while another is for making any children draggable. But the Draggable class could simply provide an interface with the container c...
github.com
June 7, 2025 at 5:39 PM
Actually, there are docs. Whether you mean inspector tooltips or the full-screen documentation, those are enabled in Project Settings -> Plugins by enabling the plugin!

You need it just like for addons that add stuff for the editor.
June 7, 2025 at 5:33 PM
Hello! Noticed the thread from the ping. If you can, please create an Issue on GitHub, because I don't check Bluesky often!

github.com/don-tnowe/go...

I'll respond to your other comments shortly, thanks!
don-tnowe/godot-extra-controls
Godot 4 GUI elements, mostly containers and drag-and-drop implementations. - don-tnowe/godot-extra-controls
github.com
June 7, 2025 at 5:31 PM