Domino
dominopivot.com
Domino
@dominopivot.com
One fool interested in fiction, literature, game design, programming, accessibility, linguistics, philosophy, erotica, animation, music, roleplay.

they/them - English, français, toki pona.
My text posts and Likes may be unsuitable for minors.
Went ahead and "fixed" the Daggerheart character sheet.
September 11, 2025 at 4:14 PM
So it was all vapour when @steampowered.com said they would allow anything legal on their platform and not allow third parties to police what independent developers can publish.
July 26, 2025 at 7:54 AM
I just realized there is a character I like that would be a low effort cosplay. Okabe from Steins;Gate. I'm doing it.
- Getting a haircut
- Lab coat
- Pink repair stitch on the shoulder
- Red phone case
- Red in a coat pocket

And for snacks
- Banana
- Cup of instant ramen, with a fork
- Green jello
July 20, 2025 at 7:22 AM
Just looked at the latest Stack Overflow survey, and wow it's a hot mess. The questions about AI are written as if the replacement of all programming jobs with AI in the near future was a given, and they even have nonsensical broad questions like "how many programs do you use".
May 29, 2025 at 11:29 PM
KH Gauge Simulator
www.dominopivot.com
April 14, 2025 at 9:21 PM
Wow. I had never thought of it before, but you can make a gauge of any shape in SVG using stroke-dasharray. Just set pathLength to the number of increments you need and then set the dasharray to have a line of X increments followed by a gap of whatever remains.
April 7, 2025 at 7:53 AM
I don't think I ever opened Epic Games Launcher without it asking for my password and two-factor verification despite me checking "remember this device" every time, and having to reboot multiple times to install updates 🤦
April 2, 2025 at 10:07 PM
I've been wanting to recreate the Kingdom Hearts HUD in SVG for a while and I finally got around to it.

I'd like to make a web interface where you can properly run a gauge simulation, to demonstrate how the Charge and MP gauges behave.
April 2, 2025 at 6:40 AM
Watching @stephenge.org's brain expand as he's working out the Tunic language is fun! youtu.be/OZ_knU2XErY

I had to pause the VOD to share how I figured out the runes myself, see the attached diagram. Big spoilers for Tunic, duh.
March 22, 2025 at 2:20 AM
Welp, this was the final straw. I'm not paying for Discord Nitro if they're pushing generative AI trash on art servers with a zero tolerance policy on generative AI trash.
March 2, 2025 at 6:17 AM
The horrible taste of ranch Takis only better highlights how much of the greatness of Takis comes from their texture.

(I really don't understand why they even try, to me corn chips just never will go well with ranch. I'm also still mad I can't find the sweet chili Takis where I live.)
January 17, 2025 at 10:36 AM
It's too late for me.
And I made (q -> Satisfactory r) into an endofunctor.
January 8, 2025 at 8:11 AM
I like working in JS because I know it very well. But wow, sometimes I look at my code and think "wow this would trip up anyone not familiar with JS".

You gotta love how all four of these lines are valid.

throw TypeError;
throw TypeError();
throw new TypeError;
throw new TypeError();
December 19, 2024 at 7:26 PM
Programming utilities for Satisfactory is surprisingly confusing when you have machines called Assembler, Constructor, Generator...

I wonder if that ever caused the devs of the game some headaches 😅
December 18, 2024 at 8:36 AM
Decided to boot Resolve on a whim.

Yikes. I really did put a ton of effort into editing this. Feels so wrong throwing all of that work away, but alas, by the time I was done editing it, I no longer agreed with my own script.

Happened too many times, really.
December 5, 2024 at 6:26 PM
Homebrew idea:

Potion of tragic irony, uncommon.
When you drink this potion, you gain resistance to the last damage type endured by its previous owner for 1 hour.
October 25, 2024 at 1:19 AM
I feel so legitimized when I see ads about Grammarly's generative AI.

Years ago I had friends argue that relying on a browser extension that can scan everything you type was no different than relying on Google maps. You're trading privacy for convenience.

But it's worse. You're trading your art.
September 26, 2024 at 8:20 PM
I found a cheeky way to write my name in Tunic's writing system... while preserving the two and four pips from my avatar :)
September 4, 2024 at 11:39 PM
Cookie Clicker fades out and fades in the music when it loses or gains focus. That's nice, I don't think I've seen any other program do that.
August 21, 2024 at 10:36 PM
In other non-news, YouTube still doesn't let you disable the automatic translation of video titles and description which is often plain wrong.

We tried to reach YouTube for comments, but the send feedback button has also been broken for over a year.
August 20, 2024 at 5:16 PM
My favorite part of the Internet is how it makes it easy to tell people that they make you happy, or that you like what they did, hopefully validating the effort they put into something.

I can read a book, post that I liked it, and the author can see it and go "yuss, someone liked it". That's neat.
June 18, 2024 at 9:31 PM
UPS: Estimated delivery today.
Also UPS: Your package has yet to cross into your country.
June 14, 2024 at 8:00 PM
Cursed JS code. What does it do?

function foo() {
    a = "Hello";
    if (false) var b = { toString: foo };
    return `${a}, ${b}!`;
    var a = c;
}
June 6, 2024 at 9:06 PM
In HTML, the html, head and body tags are optional. All you need is a doctype and a title. The title is taken as raw text.

Therefore this is a valid HTML document:
<!doctype html><title><head><!--</title>

whose title is <head><!--
yes, this is cursed
May 17, 2024 at 9:10 AM
So my next D&D character is Jason. He's a paladin of the Order of Hints, whose powers shall be used for Good, not Evil.
May 13, 2024 at 6:59 AM